..
assetTypes
fix unspecified storage location mangle for new asset creation
2022-06-26 10:01:26 -05:00
templateFiles
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
addModuleWindow.tscript
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
2022-03-26 22:36:37 -05:00
addPackageWindow.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
assetBrowser.tscript
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
2022-07-02 23:27:18 -05:00
assetImport.tscript
Adds handling for import of files marked as ShapeAnimationAsset
2022-03-20 03:17:31 -05:00
assetImportConfig.tscript
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript
Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
2022-02-25 00:03:33 -06:00
creator.tscript
Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
2022-05-09 20:57:42 -05:00
directoryHandling.tscript
Fixed graphical level values to set defaultAnisotropy instead of vsync
2022-05-11 00:58:14 -05:00
editAsset.tscript
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
2022-07-02 23:27:18 -05:00
editModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
looseFileAudit.tscript
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
2022-05-25 00:12:12 -05:00
newAsset.tscript
Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
2022-04-23 16:07:36 -05:00
popupMenus.tscript
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
2022-05-25 00:12:12 -05:00
profiles.tscript
Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
2022-04-23 16:07:36 -05:00
selectModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
selectPackage.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
selectPath.tscript
* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
2021-10-09 22:16:55 -04:00
setAssetTarget.tscript
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00