mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
If there is needed to prevent the copying of the object, then there is no need to provide the definition of the copy constructor and the assignment operator, because the member functions and friendly functions can still call them. If the code is compiled by a compiler with support for the C++11 standard, you can delete them using the keyword 'delete' |
||
|---|---|---|
| .. | ||
| bin | ||
| lib | ||
| source | ||