Torque3D/Templates/BaseGame/game/tools/assetBrowser
Areloch c51adb6c1c Fixes regression of Select Asset Path selection
Fixes setting for showing core and tools dirs in Asset Browser
Fixes path for newly created PostFX, state machine and cubemap assets
Improves logic for getModuleFromAddress from asset browser directory handler
Prevents error if no field was edited in the Create New Asset window before hitting the create button
Forces acquiring newly created asset just so they can be utilized immediately
Updates PostFXAsset template files to better hook in and provide a better example of basic behaviors.
2020-09-08 01:22:57 -05:00
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art Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
guis Fixes regression of Select Asset Path selection 2020-09-08 01:22:57 -05:00
scripts Fixes regression of Select Asset Path selection 2020-09-08 01:22:57 -05:00
assetImportConfigs.xml Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
main.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00