Torque3D/Engine/source/renderInstance/renderImposterMgr.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

140 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _IMPOSTERRENDERMGR_H_
#define _IMPOSTERRENDERMGR_H_
#ifndef _RENDERBINMANAGER_H_
#include "renderInstance/renderBinManager.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
#ifndef _TSLASTDETAIL_H_
#include "ts/tsLastDetail.h"
#endif
class TSLastDetail;
class GFXTextureObject;
class RenderDeferredMgr;
struct ImposterRenderInst;
/*
GFXDeclareVertexFormat( ImposterCorner )
{
/// billboard corner index
float corner;
};
*/
/// This is a special render manager for processing single
/// billboard imposters typically generated by the tsLastDetail
/// class. It tries to render them in large batches with as
/// few state changes as possible. For an example of use see
/// TSLastDetail::render().
class RenderImposterMgr : public RenderBinManager
{
protected:
typedef RenderBinManager Parent;
static const U32 smImposterBatchSize = 1000;
static U32 smRendered;
static U32 smBatches;
static U32 smDrawCalls;
static U32 smPolyCount;
static U32 smRTChanges;
ImposterState mBuffer[smImposterBatchSize*4];
GFXPrimitiveBufferHandle mIB;
//GFXVertexBufferHandle<ImposterCorner> mCornerVB;
void _innerRender( const SceneRenderState *state, RenderDeferredMgr *deferredBin );
void _renderDeferred( const SceneRenderState *state, RenderDeferredMgr *deferredBin, bool startDeferred );
static bool _clearStats( GFXDevice::GFXDeviceEventType type );
public:
static const RenderInstType RIT_Imposter;
static const RenderInstType RIT_ImposterBatch;
RenderImposterMgr( F32 renderOrder = 1.0f, F32 processAddOrder = 1.0f );
virtual ~RenderImposterMgr();
// ConsoleObject
DECLARE_CONOBJECT(RenderImposterMgr);
static void initPersistFields();
// RenderBinManager
void render( SceneRenderState *state ) override;
};
/// This is a shared base render instance type TSLastDetail imposters.
/// @see TSLastDetail
/// @see RenderImposterMgr
struct ImposterBaseRenderInst : public RenderInst
{
/// The material for this imposter.
BaseMatInstance *mat;
};
/// This is a render instance for a single imposter.
struct ImposterRenderInst : public ImposterBaseRenderInst
{
/// The imposter state.
ImposterState state;
/// Helper for setting this instance to a default state.
void clear()
{
dMemset( this, 0, sizeof( ImposterRenderInst ) );
type = RenderImposterMgr::RIT_Imposter;
}
};
/// This is a render instance for a cached multiple imposter batch.
struct ImposterBatchRenderInst : public ImposterBaseRenderInst
{
/// The pre-built vertex buffer batch of imposters.
GFXVertexBufferHandleBase *vertBuff;
/// Helper for setting this instance to a default state.
void clear()
{
dMemset( this, 0, sizeof( ImposterBatchRenderInst ) );
type = RenderImposterMgr::RIT_ImposterBatch;
}
};
#endif // _TSIMPOSTERRENDERMGR_H_