Torque3D/Engine/source/persistence/taml/tamlWriteNode.cpp

66 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "persistence/taml/tamlWriteNode.h"
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
void TamlWriteNode::resetNode( void )
{
// Debug Profiling.
PROFILE_SCOPE(TamlWriteNode_ResetNode);
// Clear fields.
for( Vector<TamlWriteNode::FieldValuePair*>::iterator itr = mFields.begin(); itr != mFields.end(); ++itr )
{
delete[] (*itr)->mpValue;
}
mFields.clear();
// Clear children.
if ( mChildren != NULL )
{
for( Vector<TamlWriteNode*>::iterator itr = mChildren->begin(); itr != mChildren->end(); ++itr )
{
(*itr)->resetNode();
}
mChildren->clear();
delete mChildren;
mChildren = NULL;
}
mRefId = 0;
mRefToNode = NULL;
mChildren = NULL;
mpObjectName = NULL;
mpSimObject = NULL;
// Reset callbacks.
mpTamlCallbacks = NULL;
// Reset custom nodes.
mCustomNodes.resetState();
}