mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
45 lines
2.3 KiB
C++
45 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Verve
|
|
// Copyright (C) 2014 - Violent Tulip
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef _VT_TORQUE_ANIMATION_H_
|
|
#define _VT_TORQUE_ANIMATION_H_
|
|
|
|
#ifndef _VT_TORQUE_SCENEOBJECT_H_
|
|
#include "Verve/Torque/TSceneObject.h"
|
|
#endif
|
|
|
|
namespace VTorque
|
|
{
|
|
bool isAnimationLooping( SceneObjectType *pObject, const char *pData );
|
|
|
|
String getAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
|
|
F32 getAnimationDuration( SceneObjectType *pObject, const char *pData );
|
|
void setAnimationPosition( SceneObjectType *pObject, const U32 &pThreadIndex, const F32 &pPosition );
|
|
void setAnimationTimeScale( SceneObjectType *pObject, const U32 &pThreadIndex, const F32 &pTimeScale );
|
|
|
|
void playAnimation( SceneObjectType *pObject, const U32 &pThreadIndex, const char *pData );
|
|
void playAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
|
|
void stopAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
|
|
void pauseAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
|
|
};
|
|
|
|
#endif // _VT_TORQUE_ANIMATION_H_
|