mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
50 lines
1.9 KiB
CMake
50 lines
1.9 KiB
CMake
# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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project(lpng)
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# addDef(PNG_NO_ASSEMBLER_CODE)
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# Enables NEON for libpng
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if ( TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64 )
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set(PNG_INTEL_NEON on CACHE STRING "")
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add_definitions(-DPNG_ARM_NEON_OPT=1)
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addPath("${libDir}/lpng/arm")
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else()
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set(PNG_ARM_NEON off CACHE STRING "")
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add_definitions(-DPNG_ARM_NEON_OPT=0)
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endif()
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# Enables SSE for libpng - also takes care of compiler warnings.
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if ( TORQUE_CPU_X32 OR TORQUE_CPU_X64 )
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set(PNG_INTEL_SSE on CACHE STRING "")
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add_definitions(-DPNG_INTEL_SSE_OPT=1)
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addPath("${libDir}/lpng/intel")
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else()
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set(PNG_INTEL_SSE off CACHE STRING "")
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add_definitions(-DPNG_INTEL_SSE_OPT=0)
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endif()
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addInclude(${libDir}/zlib)
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finishLibrary("${libDir}/${PROJECT_NAME}")
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