Torque3D/Engine/source/sfx/openal
2021-10-02 22:29:34 -04:00
..
linux * [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros. 2021-08-14 14:40:20 -04:00
mac revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
win32 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
aldlist.cpp * BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available. 2021-10-02 22:29:34 -04:00
aldlist.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
LoadOAL.h revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
sfxALBuffer.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sfxALBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALCaps.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALDevice.cpp Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
sfxALDevice.h revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
sfxALProvider.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sfxALVoice.cpp revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
sfxALVoice.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00