mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _PLATFORMINPUT_H_
|
|
#define _PLATFORMINPUT_H_
|
|
|
|
#ifndef _SIMBASE_H_
|
|
#include "console/simBase.h"
|
|
#endif
|
|
|
|
#include "platform/input/event.h"
|
|
|
|
//------------------------------------------------------------------------------
|
|
U8 TranslateOSKeyCode( U8 vcode );
|
|
U8 TranslateKeyCodeToOS(U8 keycode);
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
class InputDevice : public SimObject
|
|
{
|
|
protected:
|
|
char mName[30];
|
|
|
|
public:
|
|
struct ObjInfo
|
|
{
|
|
InputEventType mType;
|
|
InputObjectInstances mInst;
|
|
S32 mMin, mMax;
|
|
};
|
|
|
|
inline const char* getDeviceName()
|
|
{
|
|
return mName;
|
|
}
|
|
|
|
virtual bool process() = 0;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
class InputManager : public SimGroup
|
|
{
|
|
protected:
|
|
bool mEnabled;
|
|
|
|
public:
|
|
inline bool isEnabled()
|
|
{
|
|
return mEnabled;
|
|
}
|
|
|
|
virtual bool enable() = 0;
|
|
virtual void disable() = 0;
|
|
virtual void process() = 0;
|
|
};
|
|
|
|
enum KEY_STATE
|
|
{
|
|
STATE_LOWER,
|
|
STATE_UPPER,
|
|
STATE_GOOFY
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
class Input
|
|
{
|
|
protected:
|
|
static InputManager* smManager;
|
|
|
|
static bool smActive;
|
|
|
|
/// Current modifier keys.
|
|
static U8 smModifierKeys;
|
|
|
|
static bool smLastKeyboardActivated;
|
|
static bool smLastMouseActivated;
|
|
static bool smLastJoystickActivated;
|
|
|
|
public:
|
|
static void init();
|
|
static void destroy();
|
|
|
|
static bool enable();
|
|
static void disable();
|
|
|
|
static void activate();
|
|
static void deactivate();
|
|
|
|
static U16 getAscii( U16 keyCode, KEY_STATE keyState );
|
|
static U16 getKeyCode( U16 asciiCode );
|
|
|
|
static bool isEnabled();
|
|
static bool isActive();
|
|
|
|
static void process();
|
|
|
|
static InputManager* getManager();
|
|
|
|
static U8 getModifierKeys() {return smModifierKeys;}
|
|
static void setModifierKeys(U8 mod) {smModifierKeys = mod;}
|
|
#ifdef LOG_INPUT
|
|
static void log( const char* format, ... );
|
|
#endif
|
|
|
|
/// Global input routing JournaledSignal; post input events here for
|
|
/// processing.
|
|
static InputEvent smInputEvent;
|
|
};
|
|
|
|
#endif // _H_PLATFORMINPUT_
|