mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Verve
|
|
// Copyright (C) 2014 - Violent Tulip
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef _VT_VNETSTATE_H_
|
|
#define _VT_VNETSTATE_H_
|
|
|
|
#ifndef _NETCONNECTION_H_
|
|
#include "sim/netConnection.h"
|
|
#endif
|
|
|
|
#ifndef _TVECTOR_H_
|
|
#include "core/util/tVector.h"
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct VNetStateInfo
|
|
{
|
|
SimObjectPtr<NetConnection> Connection;
|
|
U32 Mask;
|
|
|
|
VNetStateInfo( void ) :
|
|
Connection( NULL ),
|
|
Mask( 0 )
|
|
{
|
|
// Void.
|
|
};
|
|
|
|
VNetStateInfo( NetConnection *pConnection, U32 pMask )
|
|
{
|
|
Connection = pConnection;
|
|
Mask = pMask;
|
|
};
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class VNetState : public Vector<VNetStateInfo*>
|
|
{
|
|
protected:
|
|
|
|
static U32 gInvalidMask;
|
|
|
|
U32 mMask;
|
|
|
|
public:
|
|
|
|
VNetState( void );
|
|
virtual ~VNetState( void );
|
|
|
|
// Connection Methods.
|
|
|
|
bool isConnection( NetConnection *pConnection );
|
|
void addConnection( NetConnection *pConnection );
|
|
void clearConnection( NetConnection *pConnection );
|
|
|
|
// Property Methods.
|
|
|
|
VNetStateInfo *getState( NetConnection *pConnection );
|
|
|
|
void setMaskBits( const U32 &pMask );
|
|
void clearMaskBits( const U32 &pMask );
|
|
};
|
|
|
|
#endif // _VT_VNETSTATE_H_
|