mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Verve
|
|
// Copyright (C) 2014 - Violent Tulip
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#include "VActorData.h"
|
|
|
|
#include "console/consoleTypes.h"
|
|
#include "core/stream/bitStream.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_CO_DATABLOCK_V1( VActorData );
|
|
//-----------------------------------------------------------------------------
|
|
|
|
VActorData::VActorData( void ) :
|
|
mMaxStepHeight( 1.f ),
|
|
mRunSpeed( 6.f ),
|
|
mSubmergeCoverage( 0.25f )
|
|
{
|
|
// Setup Shadowing.
|
|
shadowEnable = true;
|
|
shadowSize = 256;
|
|
shadowProjectionDistance = 14.0f;
|
|
|
|
VECTOR_SET_ASSOCIATION( mAnimationSequenceList );
|
|
VECTOR_SET_ASSOCIATION( mPhysicsList );
|
|
}
|
|
|
|
VActorData::~VActorData( void )
|
|
{
|
|
// Void.
|
|
}
|
|
|
|
void VActorData::initPersistFields( void )
|
|
{
|
|
Parent::initPersistFields();
|
|
|
|
addField( "MaxStepHeight", TypeF32, Offset( mMaxStepHeight, VActorData ) );
|
|
addField( "RunSpeed", TypeF32, Offset( mRunSpeed, VActorData ) );
|
|
|
|
addField( "SubmergeCoverage", TypeF32, Offset( mSubmergeCoverage, VActorData ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool VActorData::initAnimationSequenceList( const S32 &pSize, const sAnimationSequence *pTable )
|
|
{
|
|
if ( !mShape )
|
|
{
|
|
// Sanity!
|
|
return false;
|
|
}
|
|
|
|
// Clear the List.
|
|
mAnimationSequenceList.clear();
|
|
|
|
// Initialise each Animation Sequence.
|
|
for ( U32 i = 0; i < pSize; i++ )
|
|
{
|
|
// Fetch Sequence Definition.
|
|
const sAnimationSequence &animSequenceDef = pTable[i];
|
|
|
|
// Update Animation Details.
|
|
sAnimationSequence animSequence = animSequenceDef;
|
|
// Find Sequence.
|
|
animSequence.Sequence = mShape->findSequence( animSequenceDef.Name );
|
|
|
|
// Store.
|
|
mAnimationSequenceList.push_back( animSequence );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VActorData::initAnimationTransitionList( const S32 &pSize, const sAnimationTransition *pTable )
|
|
{
|
|
if ( !mShape )
|
|
{
|
|
// Sanity!
|
|
return false;
|
|
}
|
|
|
|
// Clear the List.
|
|
mAnimationTransitionList.clear();
|
|
|
|
// Store each Animation Transition.
|
|
for ( U32 i = 0; i < pSize; i++ )
|
|
{
|
|
// Store.
|
|
mAnimationTransitionList.push_back( pTable[i] );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VActorData::initPhysicsStateList( const S32 &pSize, const sPhysicsState *pTable )
|
|
{
|
|
// Clear the List.
|
|
mPhysicsList.clear();
|
|
|
|
// Initialise each Animation Sequence.
|
|
for ( U32 i = 0; i < pSize; i++ )
|
|
{
|
|
// Store.
|
|
mPhysicsList.push_back( pTable[i] );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void VActorData::packData( BitStream *pStream )
|
|
{
|
|
Parent::packData( pStream );
|
|
|
|
pStream->write( mMaxStepHeight );
|
|
pStream->write( mRunSpeed );
|
|
|
|
pStream->write( mSubmergeCoverage );
|
|
}
|
|
|
|
void VActorData::unpackData( BitStream *pStream )
|
|
{
|
|
Parent::unpackData( pStream );
|
|
|
|
pStream->read( &mMaxStepHeight );
|
|
pStream->read( &mRunSpeed );
|
|
|
|
pStream->read( &mSubmergeCoverage );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
S32 VActorData::getAnimationSequence( const U32 &pIndex )
|
|
{
|
|
// Iterate over the Registered Animations.
|
|
for ( tAnimationSequenceVector::iterator itr = mAnimationSequenceList.begin(); itr != mAnimationSequenceList.end(); itr++ )
|
|
{
|
|
// Fetch Sequence Defintion.
|
|
const sAnimationSequence &animSequence = ( *itr );
|
|
|
|
// Target Index?
|
|
if ( animSequence.Index == pIndex )
|
|
{
|
|
// Return Sequence ID.
|
|
return animSequence.Sequence;
|
|
}
|
|
}
|
|
|
|
// Invalid Sequence.
|
|
return -1;
|
|
}; |