mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
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// Should be included by Opcode.h if needed
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#define ICE_DONT_CHECK_COMPILER_OPTIONS
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// From Windows...
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typedef int BOOL;
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <float.h>
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#include <math.h>
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#ifndef ASSERT
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#define ASSERT(exp) {}
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#endif
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#define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
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#define Log {}
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inline bool SetIceError( const char *inUnused1, const char *inUnused2 = NULL ) { return( false ); }
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#define EC_OUTOFMEMORY "Out of memory"
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#include "./Ice/IcePreprocessor.h"
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#undef ICECORE_API
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#define ICECORE_API OPCODE_API
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#include "./Ice/IceTypes.h"
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#include "./Ice/IceFPU.h"
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#include "./Ice/IceMemoryMacros.h"
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namespace IceCore
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{
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#include "./Ice/IceUtils.h"
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#include "./Ice/IceContainer.h"
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#include "./Ice/IcePairs.h"
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#include "./Ice/IceRevisitedRadix.h"
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#include "./Ice/IceRandom.h"
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}
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using namespace IceCore;
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#define ICEMATHS_API OPCODE_API
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namespace IceMaths
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{
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#include "./Ice/IceAxes.h"
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#include "./Ice/IcePoint.h"
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#include "./Ice/IceHPoint.h"
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#include "./Ice/IceMatrix3x3.h"
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#include "./Ice/IceMatrix4x4.h"
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#include "./Ice/IcePlane.h"
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#include "./Ice/IceRay.h"
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#include "./Ice/IceIndexedTriangle.h"
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#include "./Ice/IceTriangle.h"
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#include "./Ice/IceTriList.h"
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#include "./Ice/IceAABB.h"
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#include "./Ice/IceOBB.h"
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#include "./Ice/IceBoundingSphere.h"
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#include "./Ice/IceSegment.h"
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#include "./Ice/IceLSS.h"
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}
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using namespace IceMaths;
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