Torque3D/Engine/source/lighting/shadowMap
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
..
cubeLightShadowMap.cpp
cubeLightShadowMap.h
dualParaboloidLightShadowMap.cpp
dualParaboloidLightShadowMap.h
lightShadowMap.cpp
lightShadowMap.h
paraboloidLightShadowMap.cpp
paraboloidLightShadowMap.h
pssmLightShadowMap.cpp
pssmLightShadowMap.h
shadowCommon.h
shadowMapManager.cpp
shadowMapManager.h
shadowMapPass.cpp
shadowMapPass.h
shadowMatHook.cpp
shadowMatHook.h
singleLightShadowMap.cpp
singleLightShadowMap.h