Torque3D/Templates/Modules/FPSGameplay/scripts/datablocks
Areloch 300fb06fd7 * Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.

@AlexBarys
2017-07-07 03:08:37 -05:00
..
vehicles Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
weapons * Fixed misspelling of dragCoefficient property 2017-07-07 03:08:37 -05:00
aiPlayer.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
audioData.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
audioProfiles.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
brushes.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
camera.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
defaultParticle.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
environment.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
health.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
lights.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
managedDatablocks.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
managedDecalData.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
managedForestItemData.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
managedItemData.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
managedParticleData.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
managedParticleEmitterData.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
markers.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
particles.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physics.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
player.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
ribbons.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
rigidShape.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
sounds.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
teleporter.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
triggers.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
weapon.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00