Torque3D/Templates/BaseGame/game/tools/shapeEditor/images
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
..
back_btn_d.png
back_btn_h.png
back_btn_n.png
collision-shape_d.png
collision-shape_h.png
collision-shape_n.png
detail-levels_btn_d.png
detail-levels_btn_h.png
detail-levels_btn_n.png
fwd_btn_d.png
fwd_btn_h.png
fwd_btn_n.png
ghost_btn_d.png
ghost_btn_h.png
ghost_btn_n.png
highlight_material.png
object-bounds_d.png
object-bounds_h.png
object-bounds_n.png
object-fit-bounds_d.png
object-fit-bounds_h.png
object-fit-bounds_n.png
pause_btn_d.png
pause_btn_h.png
pause_btn_n.png
pingpong_btn_d.png
pingpong_btn_h.png
pingpong_btn_n.png
playbkwd_btn_d.png
playbkwd_btn_h.png
playbkwd_btn_n.png
playfwd_btn_d.png
playfwd_btn_h.png
playfwd_btn_n.png
seq_bar-in_d.png
seq_bar-in_h.png
seq_bar-in_n.png
seq_bar-out_d.png
seq_bar-out_h.png
seq_bar-out_n.png
show-wireframe_d.png
show-wireframe_h.png
show-wireframe_n.png
shownodes_btn_d.png
shownodes_btn_h.png
shownodes_btn_n.png
stepback_btn_d.png
stepback_btn_h.png
stepback_btn_n.png
stepfwd_btn_d.png
stepfwd_btn_h.png
stepfwd_btn_n.png
sun-btn_d.png
sun-btn_h.png
sun-btn_n.png
transition_slider.png
trigger_marker.png