mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
343 lines
8.5 KiB
C++
343 lines
8.5 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/console.h"
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#include "afx/util/afxPath3D.h"
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afxPath3D::afxPath3D() : mStart_time(0), mNum_points(0), mLoop_type(LOOP_CONSTANT), mEnd_time(0.0f)
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{
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}
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afxPath3D::~afxPath3D()
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{
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}
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void afxPath3D::sortAll()
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{
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mCurve.sort();
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mCurve_parameters.sort();
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}
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void afxPath3D::setStartTime( F32 time )
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{
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mStart_time = time;
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}
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void afxPath3D::setLoopType( U32 loop_type )
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{
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mLoop_type = loop_type;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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F32 afxPath3D::getEndTime()
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{
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return mEnd_time;
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}
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int afxPath3D::getNumPoints()
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{
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return mNum_points;
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}
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Point3F afxPath3D::getPointPosition( int index )
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{
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if (index < 0 || index >= mNum_points)
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return Point3F(0.0f, 0.0f, 0.0f);
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return mCurve.getPoint(index);
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}
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F32 afxPath3D::getPointTime( int index )
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{
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if (index < 0 || index >= mNum_points)
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return 0.0f;
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return mCurve_parameters.getKeyTime(index);
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}
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F32 afxPath3D::getPointParameter( int index )
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{
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if (index < 0 || index >= mNum_points)
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return 0.0f;
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return mCurve_parameters.getKeyValue(index);
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}
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Point2F afxPath3D::getParameterSegment( F32 time )
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{
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return mCurve_parameters.getSegment(time);
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}
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void afxPath3D::setPointPosition( int index, Point3F &p )
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{
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if (index < 0 || index >= mNum_points)
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return;
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mCurve.setPoint(index, p);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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F32 afxPath3D::calcCurveTime( F32 time )
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{
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if( time <= mStart_time )
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return 0.0f;
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if( time <= mEnd_time )
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return time-mStart_time;
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switch( mLoop_type )
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{
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case LOOP_CYCLE :
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{
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return mFmod( time-mStart_time, mEnd_time-mStart_time );
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}
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case LOOP_OSCILLATE :
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{
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F32 t1 = time- mStart_time;
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F32 t2 = mEnd_time - mStart_time;
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if( (int)(t1/t2) % 2 ) // odd segment
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return t2 - mFmod( t1, t2 );
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else // even segment
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return mFmod( t1, t2 );
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}
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case LOOP_CONSTANT :
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default:
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return mEnd_time;
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}
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}
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Point3F afxPath3D::evaluateAtTime( F32 time )
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{
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F32 ctime = calcCurveTime( time );
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F32 param = mCurve_parameters.evaluate( ctime );
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return mCurve.evaluate(param);
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}
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Point3F afxPath3D::evaluateAtTime(F32 t0, F32 t1)
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{
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F32 ctime = calcCurveTime(t0);
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F32 param = mCurve_parameters.evaluate( ctime );
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Point3F p0 = mCurve.evaluate(param);
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ctime = calcCurveTime(t1);
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param = mCurve_parameters.evaluate( ctime );
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Point3F p1 = mCurve.evaluate(param);
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return p1-p0;
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}
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Point3F afxPath3D::evaluateTangentAtTime( F32 time )
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{
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F32 ctime = calcCurveTime( time );
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F32 param = mCurve_parameters.evaluate( ctime );
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return mCurve.evaluateTangent(param);
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}
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Point3F afxPath3D::evaluateTangentAtPoint( int index )
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{
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F32 param = mCurve_parameters.getKeyValue(index);
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return mCurve.evaluateTangent(param);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 start_time, F32 end_time )
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{
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mNum_points = num_points;
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// Add points to path
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F32 param_inc = 1.0f / (F32)(num_points - 1);
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F32 param = 0.0f;
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for( int i = 0; i < num_points; i++, param += param_inc )
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{
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if( i == num_points-1 )
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param = 1.0f;
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mCurve.addPoint( param, curve_points[i] );
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}
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mCurve.computeTangents();
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initPathParametersNEW( curve_points, start_time, end_time );
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sortAll();
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}
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void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 speed )
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{
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mNum_points = num_points;
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// Add points to path
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F32 param_inc = 1.0f / (F32)(num_points - 1);
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F32 param = 0.0f;
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for( int i = 0; i < num_points; i++, param += param_inc )
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{
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if( i == num_points-1 )
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param = 1.0f;
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mCurve.addPoint( param, curve_points[i] );
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}
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initPathParameters( curve_points, speed );
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sortAll();
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}
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void afxPath3D::buildPath( int num_points, Point3F curve_points[],
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F32 point_times[], F32 time_offset, F32 time_factor )
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{
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mNum_points = num_points;
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// Add points to path
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F32 param_inc = 1.0f / (F32)(num_points - 1);
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F32 param = 0.0f;
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for( int i = 0; i < num_points; i++, param += param_inc )
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{
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if( i == num_points-1 )
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param = 1.0f;
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mCurve.addPoint( param, curve_points[i] );
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mCurve_parameters.addKey( (point_times[i]+time_offset)*time_factor, param );
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}
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// Set end time
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mEnd_time = (point_times[num_points-1]+time_offset)*time_factor;
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sortAll();
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}
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void afxPath3D::buildPath( int num_points, Point3F curve_points[], Point2F curve_params[] )
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{
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mNum_points = num_points;
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// Add points to path
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F32 param_inc = 1.0f / (F32)(num_points - 1);
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F32 param = 0.0f;
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for( int i = 0; i < num_points; i++, param += param_inc )
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{
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if( i == num_points-1 )
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param = 1.0f;
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mCurve.addPoint( param, curve_points[i] );
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}
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//
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for (int i = 0; i < num_points; i++)
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mCurve_parameters.addKey( curve_params[i] );
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// Set end time
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mEnd_time = curve_params[num_points - 1].x;
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sortAll();
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}
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void afxPath3D::reBuildPath()
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{
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mCurve.computeTangents();
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sortAll();
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}
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void afxPath3D::initPathParameters( Point3F curve_points[], F32 speed )
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{
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// Compute the time for each point dependent on the speed of the character and the
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// distance it must travel (approximately!)
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int num_segments = mNum_points - 1;
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F32 *point_distances = new F32[num_segments];
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for( int i = 0; i < num_segments; i++ )
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{
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Point3F p1 = curve_points[i+1];
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Point3F p0 = curve_points[i];
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point_distances[i] = (p1-p0).len();
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}
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F32 *times = new F32[num_segments];
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F32 last_time = 0;//start_time;
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for( int i = 0; i < num_segments; i++ )
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{
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times[i] = last_time + (point_distances[i] / speed);
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last_time = times[i];
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}
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mCurve_parameters.addKey( 0, 0.0f );//start_time, 0.0f );
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F32 param_inc = 1.0f / (F32)(mNum_points - 1);
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F32 param = 0.0f + param_inc;
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for( int i = 0; i < num_segments; i++, param += param_inc )
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mCurve_parameters.addKey( times[i], param );
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// Set end time
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mEnd_time = times[num_segments-1];
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if (point_distances)
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delete [] point_distances;
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if (times)
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delete [] times;
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}
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void afxPath3D::initPathParametersNEW( Point3F curve_points[], F32 start_time, F32 end_time )
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{
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int num_segments = mNum_points - 1;
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F32 *point_distances = new F32[num_segments];
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F32 total_distance = 0.0f;
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for( int i = 0; i < num_segments; i++ )
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{
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Point3F p1 = curve_points[i+1];
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Point3F p0 = curve_points[i];
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point_distances[i] = (p1-p0).len();
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total_distance += point_distances[i];
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}
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F32 duration = end_time - start_time;
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F32 time = 0.0f; //start_time;
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mCurve_parameters.addKey( time, 0.0f );
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F32 param_inc = 1.0f / (F32)(mNum_points - 1);
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F32 param = 0.0f + param_inc;
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for( int i=0; i < num_segments; i++, param += param_inc )
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{
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time += (point_distances[i]/total_distance) * duration;
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mCurve_parameters.addKey( time, param );
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}
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// Set end time ????
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//end_time = time;
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mStart_time = start_time;
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mEnd_time = end_time;
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if (point_distances)
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delete [] point_distances;
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}
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void afxPath3D::print()
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{
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// curve.print();
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mCurve_parameters.print();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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