Torque3D/Engine/source/T3D/pathCamera.h
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00

131 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PATHCAMERA_H_
#define _PATHCAMERA_H_
#ifndef _SHAPEBASE_H_
#include "T3D/shapeBase.h"
#endif
#ifndef _CAMERASPLINE_H_
#include "T3D/cameraSpline.h"
#endif
//----------------------------------------------------------------------------
struct PathCameraData: public ShapeBaseData {
typedef ShapeBaseData Parent;
//
DECLARE_CONOBJECT(PathCameraData);
static void consoleInit();
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
};
//----------------------------------------------------------------------------
class PathCamera: public ShapeBase
{
public:
enum State {
Forward,
Backward,
Stop,
StateBits = 3
};
private:
typedef ShapeBase Parent;
enum MaskBits {
WindowMask = Parent::NextFreeMask,
PositionMask = Parent::NextFreeMask + 1,
TargetMask = Parent::NextFreeMask + 2,
StateMask = Parent::NextFreeMask + 3,
NextFreeMask = Parent::NextFreeMask << 1
};
struct StateDelta {
F32 time;
F32 timeVec;
};
StateDelta delta;
enum Constants {
NodeWindow = 128 // Maximum number of active nodes
};
//
PathCameraData* mDataBlock;
CameraSpline mSpline;
S32 mNodeBase;
S32 mNodeCount;
F32 mPosition;
S32 mState;
F32 mTarget;
bool mTargetSet;
void interpolateMat(F32 pos,MatrixF* mat);
void advancePosition(S32 ms);
public:
DECLARE_CONOBJECT(PathCamera);
DECLARE_CATEGORY("Cinematic");
DECLARE_CALLBACK( void, onNode, (S32 node));
PathCamera();
~PathCamera();
static void initPersistFields();
static void consoleInit();
void onEditorEnable();
void onEditorDisable();
bool onAdd();
void onRemove();
bool onNewDataBlock( GameBaseData *dptr, bool reload );
void onNode(S32 node);
void processTick(const Move*);
void interpolateTick(F32 dt);
void getCameraTransform(F32* pos,MatrixF* mat);
U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *, BitStream *stream);
void reset(F32 speed = 1);
void pushFront(CameraSpline::Knot *knot);
void pushBack(CameraSpline::Knot *knot);
void popFront();
void setPosition(F32 pos);
void setTarget(F32 pos);
void setState(State s);
};
#endif