Torque3D/Engine/source/lighting/shadowMap
marauder2k7 59c52fc94c Fix for bug reported by Rod
Reverted to the original calc clip space aabb to fix flickering bug reported by Rod in discord. Unfortunately this reintroduces the original issue of faint shadows showing at all times on the first split. But shadows render correctly where they are expected. A full review of pssm is required for later updates to be made.
2025-01-06 14:24:39 +00:00
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cubeLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
cubeLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
dualParaboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
dualParaboloidLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
lightShadowMap.cpp Add support for both ies and cookie 2024-02-21 07:40:57 +00:00
lightShadowMap.h virtuals removed 2024-03-18 18:13:00 +00:00
paraboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
paraboloidLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
pssmLightShadowMap.cpp Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
pssmLightShadowMap.h some enchancements for shadowmapping 2024-12-09 17:54:48 +00:00
shadowCommon.h
shadowMapManager.cpp
shadowMapManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shadowMapPass.cpp
shadowMapPass.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shadowMatHook.cpp
shadowMatHook.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
singleLightShadowMap.cpp lighting corrections: 2023-11-18 19:05:12 -06:00
singleLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00