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The GFX (DirectX) pipeline did not respect the choice of adapter and always went for the default one. Normally this isn't an issue unless you wish to target a particular adapter and display device combination. This has been corrected. The GFX initialize functions now attempt to find the best adapter that matches a given display device (i.e. monitor) if one has been passed in. To aid with choosing a display device some new monitor enumeration methods have been added to the platform window manager. These methods have been exposed to the Canvas. |
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| .. | ||
| dedicated | ||
| mac | ||
| test | ||
| win32 | ||
| platformCursorController.cpp | ||
| platformCursorController.h | ||
| platformInterface.cpp | ||
| platformWindow.cpp | ||
| platformWindow.h | ||
| platformWindowMgr.h | ||
| windowInputGenerator.cpp | ||
| windowInputGenerator.h | ||