mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-02 02:51:00 +00:00
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include <sstream>
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#include <dae.h>
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#include <dae/daeStandardURIResolver.h>
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#include <dae/daeDatabase.h>
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#include <dae/daeURI.h>
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#include <dae/daeIOPlugin.h>
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#include <dae/daeErrorHandler.h>
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using namespace std;
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daeStandardURIResolver::daeStandardURIResolver(DAE& dae)
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: daeURIResolver(dae) { }
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daeStandardURIResolver::~daeStandardURIResolver() { }
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daeString
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daeStandardURIResolver::getName()
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{
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return "XMLResolver";
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}
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namespace {
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void printErrorMsg(const daeURI& uri) {
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ostringstream msg;
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msg << "daeStandardURIResolver::resolveElement() - Failed to resolve " << uri.str() << endl;
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daeErrorHandler::get()->handleError(msg.str().c_str());
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}
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}
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daeElement* daeStandardURIResolver::resolveElement(const daeURI& uri) {
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daeDocument* doc = uri.getReferencedDocument();
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if (!doc) {
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dae->open(uri.str());
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doc = uri.getReferencedDocument();
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if (!doc) {
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printErrorMsg(uri);
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return NULL;
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}
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}
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daeElement* elt = dae->getDatabase()->idLookup(uri.id(), doc);
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if (!elt)
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printErrorMsg(uri);
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return elt;
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}
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