Torque3D/Engine/source/gui/controls/guiBitmapCtrl.cpp
2026-02-17 00:23:53 +00:00

388 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/controls/guiBitmapCtrl.h"
#include "console/console.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxAPI.h"
#include "gui/buttons/guiButtonBaseCtrl.h"
#include "materials/matTextureTarget.h"
IMPLEMENT_CONOBJECT(GuiBitmapCtrl);
ConsoleDocClass(GuiBitmapCtrl,
"@brief A gui control that is used to display an image.\n\n"
"The image is stretched to the constraints of the control by default. However, the control can also\n"
"tile the image as well.\n\n"
"The image itself is stored inside the GuiBitmapCtrl::bitmap field. The boolean value that decides\n"
"whether the image is stretched or tiled is stored inside the GuiBitmapCtrl::wrap field.\n"
"@tsexample\n"
"// Create a tiling GuiBitmapCtrl that displays \"myImage.png\"\n"
"%bitmapCtrl = new GuiBitmapCtrl()\n"
"{\n"
" bitmap = \"myImage.png\";\n"
" wrap = \"true\";\n"
"};\n"
"@endtsexample\n\n"
"@ingroup GuiControls"
);
ImplementEnumType(BitmapDrawMode,
"Draw Mode of the bitmap control.\n\n"
"@ingroup GuiControls")
{
GuiBitmapCtrl::BitmapMode_Stretch, "Stretch", "Stretches the bitmap to fill the control extents. Aspect ratio is not preserved."
},
{ GuiBitmapCtrl::BitmapMode_Tile, "Tile", "Repeats the bitmap to fill the control extents without scaling." },
{ GuiBitmapCtrl::BitmapMode_Fit, "Fit", "Scales the bitmap to fit entirely within the control while preserving aspect ratio. May result in letterboxing." },
{ GuiBitmapCtrl::BitmapMode_Fill, "Fill", "Scales the bitmap to completely fill the control while preserving aspect ratio. Portions of the bitmap may be cropped." },
{ GuiBitmapCtrl::BitmapMode_Center, "Center", "Draws the bitmap at its original size centered within the control. No scaling is applied." },
EndImplementEnumType;
GuiBitmapCtrl::GuiBitmapCtrl(void)
: mStartPoint(0, 0),
mColor(ColorI::WHITE),
mAngle(0),
mWrap(false),
mDrawMode(BitmapMode_Stretch),
mFilterType(GFXTextureFilterLinear),
mBitmap(NULL),
mBitmapName(StringTable->EmptyString())
{
}
void GuiBitmapCtrl::initPersistFields()
{
docsURL;
addGroup("Bitmap");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, "The bitmap to render in this BitmapCtrl.")
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl), "color mul");
addField("wrap", TypeBool, Offset(mWrap, GuiBitmapCtrl), "If true, the bitmap is tiled inside the control rather than stretched to fit.");
addField("drawMode", TYPEID<BitmapMode>(), Offset(mDrawMode, GuiBitmapCtrl), "Sets the mode to draw this bitmap in this control (wrap forces Tile mode).");
addField("filterType", TYPEID<GFXTextureFilterType>(), Offset(mFilterType, GuiBitmapCtrl), "Sets the bitmap texture filter mode.");
addFieldV("angle", TypeRangedF32, Offset(mAngle, GuiBitmapCtrl), &CommonValidators::DegreeRange, "rotation");
endGroup("Bitmap");
Parent::initPersistFields();
}
bool GuiBitmapCtrl::onWake()
{
if (!Parent::onWake())
return false;
setActive(true);
return true;
}
void GuiBitmapCtrl::onSleep()
{
mBitmap = NULL;
Parent::onSleep();
}
//-------------------------------------
void GuiBitmapCtrl::inspectPostApply()
{
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the bitmap (if present)
Parent::inspectPostApply();
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && getBitmap())
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
}
}
void GuiBitmapCtrl::setBitmap(const char* name, bool resize)
{
// coming in here we are probably getting a filename.
if (AssetDatabase.isDeclaredAsset(name))
{
_setBitmap(StringTable->insert(name));
}
else
{
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(StringTable->insert(name));
if (assetId != StringTable->EmptyString())
_setBitmap(assetId);
else
_setBitmap(StringTable->EmptyString());
}
if (mBitmapAsset.notNull())
{
mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
if (getBitmap() && resize)
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
}
setUpdate();
}
void GuiBitmapCtrl::setBitmapHandle(GFXTexHandle handle, bool resize)
{
mBitmap = handle;
mBitmapName = StringTable->insert("texhandle");
// Resize the control to fit the bitmap
if (resize)
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
}
void GuiBitmapCtrl::updateSizing()
{
if (!getParent())
return;
// updates our bounds according to our horizSizing and verSizing rules
RectI fakeBounds(getPosition(), getParent()->getExtent());
parentResized(fakeBounds, fakeBounds);
}
void GuiBitmapCtrl::onRender(Point2I offset, const RectI& updateRect)
{
if (mBitmap.isNull() && mBitmapAsset.notNull())
mBitmap = getBitmap();
if (mBitmap)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
if (dynamic_cast<GuiButtonBaseCtrl*>(getParent()))
{
GuiButtonBaseCtrl* parent = static_cast<GuiButtonBaseCtrl*>(getParent());
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColor);
if (parent->isHighlighted())
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColorHL);
if (parent->isDepressed() || parent->getStateOn())
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColorSEL);
if (!parent->isActive())
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColorNA);
}
if (mWrap && mDrawMode != BitmapMode_Tile)
mDrawMode = BitmapMode_Tile;
RectI ctrlRect(offset, getExtent());
GFXTextureObject* texture = mBitmap;
F32 texW = (F32)texture->getWidth();
F32 texH = (F32)texture->getHeight();
F32 ctrlW = (F32)getExtent().x;
F32 ctrlH = (F32)getExtent().y;
switch (mDrawMode)
{
case BitmapMode_Tile:
{
// How many repetitions needed (+1 ensures full coverage)
const S32 xCount = (ctrlW / texW) + 1;
const S32 yCount = (ctrlH / texH) + 1;
// Scroll offset (wrap-safe)
const S32 xShift = mStartPoint.x % (S32)texW;
const S32 yShift = mStartPoint.y % (S32)texH;
RectI srcRegion(0, 0, (S32)texW, (S32)texH);
RectI dstRegion;
for (S32 y = 0; y < yCount; ++y)
{
for (S32 x = 0; x < xCount; ++x)
{
dstRegion.set(
offset.x + (x * texW) - xShift,
offset.y + (y * texH) - yShift,
texW,
texH
);
GFX->getDrawUtil()->drawBitmapStretchSR(texture, dstRegion, srcRegion, GFXBitmapFlip_None, mFilterType, true, mAngle);
}
}
break;
}
case GuiBitmapCtrl::BitmapMode_Fit:
{
F32 scale = getMin(ctrlW / texW, ctrlH / texH);
S32 drawW = (S32)(texW * scale);
S32 drawH = (S32)(texH * scale);
S32 x = offset.x + (ctrlW - drawW) * 0.5f;
S32 y = offset.y + (ctrlH - drawH) * 0.5f;
RectI dst(x, y, drawW, drawH);
GFX->getDrawUtil()->drawBitmapStretch(texture, dst, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
case GuiBitmapCtrl::BitmapMode_Fill:
{
F32 scale = getMax(ctrlW / texW, ctrlH / texH);
S32 drawW = (S32)(texW * scale);
S32 drawH = (S32)(texH * scale);
S32 x = offset.x + (ctrlW - drawW) * 0.5f;
S32 y = offset.y + (ctrlH - drawH) * 0.5f;
RectI dst(x, y, drawW, drawH);
GFX->getDrawUtil()->drawBitmapStretch(texture, dst, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
case GuiBitmapCtrl::BitmapMode_Center:
{
S32 x = offset.x + (ctrlW - texW) * 0.5f;
S32 y = offset.y + (ctrlH - texH) * 0.5f;
RectI dst(x, y, texW, texH);
GFX->getDrawUtil()->drawBitmapStretch(texture, dst, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
default:
{
GFX->getDrawUtil()->drawBitmapStretch(texture, ctrlRect, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
}
}
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
}
renderChildControls(offset, updateRect);
}
void GuiBitmapCtrl::setValue(S32 x, S32 y)
{
if (getBitmap())
{
x += mBitmapAsset->getTextureBitmapWidth() / 2;
y += mBitmapAsset->getTextureBitmapHeight() / 2;
}
while (x < 0)
x += 256;
mStartPoint.x = x % 256;
while (y < 0)
y += 256;
mStartPoint.y = y % 256;
}
DefineEngineMethod(GuiBitmapCtrl, setValue, void, (S32 x, S32 y), ,
"Set the offset of the bitmap within the control.\n"
"@param x The x-axis offset of the image.\n"
"@param y The y-axis offset of the image.\n")
{
object->setValue(x, y);
}
//
static ConsoleDocFragment _sGuiBitmapCtrlSetBitmap1(
"@brief Assign an image to the control.\n\n"
"Child controls with resize according to their layout settings.\n"
"@param filename The filename of the image.\n"
"@param resize Optional parameter. If true, the GUI will resize to fit the image.",
"GuiBitmapCtrl", // The class to place the method in; use NULL for functions.
"void setBitmap( String filename, bool resize );"); // The definition string.
static ConsoleDocFragment _sGuiBitmapCtrlSetBitmap2(
"@brief Assign an image to the control.\n\n"
"Child controls will resize according to their layout settings.\n"
"@param filename The filename of the image.\n"
"@param resize A boolean value that decides whether the ctrl refreshes or not.",
"GuiBitmapCtrl", // The class to place the method in; use NULL for functions.
"void setBitmap( String filename );"); // The definition string.
//"Set the bitmap displayed in the control. Note that it is limited in size, to 256x256."
DefineEngineMethod(GuiBitmapCtrl, setBitmap, void, (const char* fileRoot, bool resize), (false),
"( String filename | String filename, bool resize ) Assign an image to the control.\n\n"
"@hide")
{
char filename[1024];
Con::expandScriptFilename(filename, sizeof(filename), fileRoot);
object->setBitmap(filename, resize);
}
DefineEngineMethod(GuiBitmapCtrl, getBitmap, const char*, (), ,
"Gets the current bitmap set for this control.\n\n"
"@hide")
{
return object->_getBitmap();
}
DefineEngineMethod(GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture), ,
"@brief Set a texture as the image.\n\n"
"@param namedtexture The name of the texture (NamedTexTarget).\n"
"@return true if the texture exists.")
{
GFXTexHandle theTex;
NamedTexTarget* namedTarget = NULL;
namedTarget = NamedTexTarget::find(namedtexture.c_str());
if (namedTarget)
{
theTex = namedTarget->getTexture(0);
}
if (theTex.isValid())
{
object->setBitmapHandle(theTex, false);
return true; //a new texture was set correctly
}
return false; //we couldn't change the texture
}