Torque3D/Templates/Full/game
Azaezel 2da94ed4ee explosion cover miscalc
%distscale can actually end up negative. causes miscalculations for applyimpulse and the like (or even healing if you've hacked in the capacity for negative damage)
2015-10-09 17:43:00 -05:00
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art Merge pull request #1373 from eightyeight/ribbon-builders 2015-07-26 20:21:52 +10:00
core Update messageBox.ed.cs 2015-08-13 23:39:15 +02:00
levels Merge pull request #1305 from eightyeight/vignette-settings 2015-05-22 16:27:24 +10:00
scripts explosion cover miscalc 2015-10-09 17:43:00 -05:00
shaders Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems 2015-08-29 12:41:35 -05:00
tools Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands. 2015-09-24 22:23:26 -05:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
main.cs Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
main.cs.in Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00