Torque3D/Engine/source/T3D/AI
AzaezelX 2d5e8c1560 make steerstate for AIWheeledVehicleControllerData's self contained
variable raylength for the rpath filter. same 0.001 for players to stop recalculating a path when jumping, but bump anything they're mounted to to a 2 unit check

bit of work towards parallel parking. or at least not ending up arcing back and forth infinitely in an arc
2025-04-17 23:31:30 -05:00
..
AIAimTarget.cpp fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AIAimTarget.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIController.cpp make steerstate for AIWheeledVehicleControllerData's self contained 2025-04-17 23:31:30 -05:00
AIController.h make steerstate for AIWheeledVehicleControllerData's self contained 2025-04-17 23:31:30 -05:00
AICover.cpp completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AICover.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIGoal.cpp generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
AIGoal.h aicontroller: 2025-04-17 17:55:38 -05:00
AIInfo.cpp completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AIInfo.h completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AINavigation.cpp navigation: setPathdestination now takes a replace bool to preserve the goal 2025-04-17 17:51:31 -05:00
AINavigation.h navigation: setPathdestination now takes a replace bool to preserve the goal 2025-04-17 17:51:31 -05:00