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variable raylength for the rpath filter. same 0.001 for players to stop recalculating a path when jumping, but bump anything they're mounted to to a 2 unit check bit of work towards parallel parking. or at least not ending up arcing back and forth infinitely in an arc |
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| .. | ||
| AIAimTarget.cpp | ||
| AIAimTarget.h | ||
| AIController.cpp | ||
| AIController.h | ||
| AICover.cpp | ||
| AICover.h | ||
| AIGoal.cpp | ||
| AIGoal.h | ||
| AIInfo.cpp | ||
| AIInfo.h | ||
| AINavigation.cpp | ||
| AINavigation.h | ||