Torque3D/Engine/lib/bullet/examples/Utils/b3ResourcePath.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

15 lines
517 B
C++

#ifndef _B3_RESOURCE_PATH_H
#define _B3_RESOURCE_PATH_H
#include <string>
typedef bool (* PFN_FIND_FILE)(void* userPointer, const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen);
class b3ResourcePath
{
public:
static int getExePath(char* path, int maxPathLenInBytes);
static int findResourcePath(const char* resourceName, char* resourcePathOut, int resourcePathMaxNumBytes, PFN_FIND_FILE findFile, void* userPointer=0);
static void setAdditionalSearchPath(const char* path);
};
#endif