Torque3D/Engine/lib/bullet/examples/ExampleBrowser/EmptyExample.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

27 lines
793 B
C++

#ifndef EMPTY_EXAMPLE_H
#define EMPTY_EXAMPLE_H
#include "../CommonInterfaces/CommonExampleInterface.h"
class EmptyExample : public CommonExampleInterface
{
public:
EmptyExample() {}
virtual ~EmptyExample() {}
static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/)
{
return new EmptyExample;
}
virtual void initPhysics() {}
virtual void exitPhysics() {}
virtual void stepSimulation(float deltaTime) {}
virtual void renderScene() {}
virtual void physicsDebugDraw(int debugFlags) {}
virtual bool mouseMoveCallback(float x, float y) { return false; }
virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; }
virtual bool keyboardCallback(int key, int state) { return false; }
};
#endif //EMPTY_EXAMPLE_H