mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-16 13:13:53 +00:00
remove mSoundPath array no longer needed add a SFXDescription pointer to resolve to. cleanup on teardown
451 lines
31 KiB
C++
451 lines
31 KiB
C++
#pragma once
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef SOUND_ASSET_H
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#define SOUND_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef _BITSTREAM_H_
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#include "core/stream/bitStream.h"
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#endif
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#ifndef _SFXRESOURCE_H_
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#include "sfx/sfxResource.h"
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#endif
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#ifndef _SFXDESCRIPTION_H_
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#include "sfx/sfxDescription.h"
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#endif // !_SFXDESCRIPTION_H_
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#ifndef _SFXTRACK_H_
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#include "sfx/sfxTrack.h"
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#endif
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#ifndef _SFXPROFILE_H_
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#include "sfx/sfxProfile.h"
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#endif // !_SFXPROFILE_H_
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#ifndef _RESOURCEMANAGER_H_
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#include "core/resourceManager.h"
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#endif
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#ifndef _SFXPLAYLIST_H_
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#include "sfx/sfxPlayList.h"
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#endif
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#ifndef _SFXTYPES_H_
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#include "sfx/sfxTypes.h"
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#endif
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#include "assetMacroHelpers.h"
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class SFXResource;
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class SFXPlayList;
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//-----------------------------------------------------------------------------
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class SoundAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
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protected:
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//SFXPlayList::SlotData mSlots;
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/*These will be needed in the refactor!
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Resource<SFXResource> mSoundResource;
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// SFXDesctriptions, some off these will be removed
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F32 mPitchAdjust;
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F32 mVolumeAdjust;
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bool mIs3D;
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bool mLoop;
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bool mIsStreaming;
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bool mUseHardware;
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F32 mMinDistance;
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F32 mMaxDistance;
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U32 mConeInsideAngle;
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U32 mConeOutsideAngle;
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F32 mConeOutsideVolume;
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F32 mRolloffFactor;
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Point3F mScatterDistance;
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F32 mPriority;
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*/
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public:
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enum SoundAssetErrCode
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{
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BadProfile = AssetErrCode::Extended,
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BadDescription,
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BadBufferData,
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Extended
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};
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static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > SoundAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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private:
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StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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Resource<SFXResource> mSoundResource[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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SFXDescription mProfileDesc;
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SFXPlayList mPlaylist;
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// subtitles
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StringTableEntry mSubtitleString;
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bool mPreload;
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bool mIsPlaylist;
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SFXTrack* mResolvedTrack;
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SFXDescription* mResolvedDescription;
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public:
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SoundAsset();
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virtual ~SoundAsset();
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/// Engine.
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static void initPersistFields();
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void onRemove() override;
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void inspectPostApply() override;
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void copyTo(SimObject* object) override;
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//SFXResource* getSound() { return mSoundResource; }
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Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSoundResource[slotId]; }
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/// Declare Console Object.
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DECLARE_CONOBJECT(SoundAsset);
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// asset Base load
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U32 load() override;
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void setSoundFile(StringTableEntry pSoundFile, U32 slot = 0);
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inline StringTableEntry getSoundFile(U32 slot = 0) { return mSoundFile[slot]; }
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inline StringTableEntry getRelativeSoundFile(U32 slot = 0) { return collapseAssetFilePath(mSoundFile[slot]); }
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SFXTrack* getSFXTrack() { load(); return mResolvedTrack; }
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SFXDescription* getSfxDescription() { return mResolvedDescription ? mResolvedDescription : &mProfileDesc; }
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bool isPlaylist(){ return mIsPlaylist; }
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bool isLoop() { return mProfileDesc.mIsLooping; }
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bool is3D() { return mProfileDesc.mIs3D; }
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
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static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
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void buildDescription();
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SFXProfile* buildProfile();
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SFXPlayList* buildPlaylist();
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void populateSFXTrack(void);
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protected:
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// Asset Base callback
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void initializeAsset(void) override;
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void _onResourceChanged(const Torque::Path & path);
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void onAssetRefresh(void) override;
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/// Taml callbacks.
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void onTamlPreWrite(void) override;
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void onTamlPostWrite(void) override;
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void onTamlCustomWrite(TamlCustomNodes& customNodes) override;
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void onTamlCustomRead(const TamlCustomNodes& customNodes) override;
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protected:
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static bool _setSoundFile(void* obj, const char* index, const char* data) { U32 idx = 0; if (index) idx = dAtoi(index); static_cast<SoundAsset*>(obj)->setSoundFile(data, idx); return false; }
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};
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DECLARE_STRUCT(AssetPtr<SoundAsset>)
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DefineConsoleType(TypeSoundAssetPtr, AssetPtr<SoundAsset>)
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DefineConsoleType(TypeSoundAssetId, String)
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#pragma region Singular Asset Macros
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#define DECLARE_SOUNDASSET(className, name) \
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private: \
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AssetPtr<SoundAsset> m##name##Asset; \
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StringTableEntry m##name##File = StringTable->EmptyString(); \
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public: \
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void _set##name(StringTableEntry _in){ \
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if(m##name##Asset.getAssetId() == _in) \
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return; \
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if(get##name##File() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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return; \
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} \
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if(!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry soundAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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soundAssetId = query.mAssetList[0]; \
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} \
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else if(Torque::FS::IsFile(_in)) \
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{ \
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soundAssetId = SoundAsset::getAssetIdByFilename(_in); \
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if (soundAssetId == StringTable->EmptyString()) \
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{ \
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SoundAsset* privateSound = new SoundAsset(); \
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privateSound->setSoundFile(_in); \
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soundAssetId = AssetDatabase.addPrivateAsset(privateSound); \
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} \
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} \
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else \
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{ \
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Con::warnf("%s::%s: Could not find asset for: %s, there is no fallback for sound assets.", #className, #name, _in); \
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soundAssetId = StringTable->EmptyString(); \
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} \
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m##name##Asset = soundAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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}; \
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\
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inline StringTableEntry _get##name(void) const { return m##name##Asset.getAssetId(); } \
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AssetPtr<SoundAsset> get##name##Asset(void) { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false;} \
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StringTableEntry get##name##File(){ return m##name##Asset.notNull() ? m##name##Asset->getSoundFile() : ""; } \
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SFXDescription* get##name##Description()\
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{\
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if (m##name##Asset.notNull())\
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return m##name##Asset->getSfxDescription();\
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return NULL;\
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}\
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SimObjectPtr<SFXTrack> get##name##SFXTrack(){ return m##name##Asset.notNull() ? m##name##Asset->getSFXTrack() : NULL; }
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#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeSoundAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
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addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
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//network send - datablock
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#define PACKDATA_SOUNDASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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{\
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if(stream->writeFlag(Sim::findObject(m##name##Name)))\
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{\
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SFXTrack* sndTrack = get##name##Profile();\
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stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
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sfxWrite(stream, sndTrack);\
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}\
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else\
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{\
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stream->writeString(m##name##Name);\
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}\
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}
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//network recieve - datablock
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#define UNPACKDATA_SOUNDASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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if(stream->readFlag())\
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{\
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String errorStr;\
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m##name##SFXId = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
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sfxReadAndResolve(stream, &m##name##Profile, errorStr);\
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Con::errorf("%s", errorStr.c_str());\
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}\
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else\
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{\
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m##name##Name = stream->readSTString(); \
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_set##name(m##name##Name); \
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}\
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}
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#pragma endregion
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#pragma region Arrayed Asset Macros
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#define INIT_SOUNDASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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m##name##Profile[index] = NULL;\
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m##name##SFXId[index] = 0;\
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}
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#define DECLARE_SOUNDASSET_ARRAY(className,name,max)\
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private: \
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AssetPtr<SoundAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if(m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(get##name##File(index) == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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return; \
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} \
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if(!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry soundAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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soundAssetId = query.mAssetList[0]; \
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} \
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else if(Torque::FS::IsFile(_in)) \
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{ \
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soundAssetId = SoundAsset::getAssetIdByFilename(_in); \
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if (soundAssetId == StringTable->EmptyString()) \
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{ \
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SoundAsset* privateSound = new SoundAsset(); \
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privateSound->setSoundFile(_in); \
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soundAssetId = AssetDatabase.addPrivateAsset(privateSound); \
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} \
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} \
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else \
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{ \
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Con::warnf("%s::%s: Could not find asset for: %s, there is no fallback for sound assets.", #className, #name, _in); \
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soundAssetId = StringTable->EmptyString(); \
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} \
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m##name##Asset[index] = soundAssetId; \
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m##name##File[index] = _in; \
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} \
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else \
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{ \
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m##name##Asset[index] = _in; \
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m##name##File[index] = get##name##File(index); \
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} \
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}; \
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\
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inline StringTableEntry _get##name(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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AssetPtr<SoundAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false; } \
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StringTableEntry get##name##File(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getSoundFile() : ""; } \
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SFXDescription* get##name##Description(const U32& index) \
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{ \
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if (m##name##Asset[index].notNull()) \
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return m##name##Asset[index]->getSfxDescription(); \
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return NULL; \
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} \
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SimObjectPtr<SFXTrack> get##name##SFXTrack(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getSFXTrack() : NULL; }
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#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeSoundFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeSoundAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
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addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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#define LOAD_SOUNDASSET_ARRAY(name, index)\
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if (m##name##AssetId[index] != StringTable->EmptyString())\
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{\
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S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
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if (assetState == SoundAsset::Ok )\
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{\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define assetEnumNameConcat(x, suff) ([](const char* base) { \
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String result = String(base) + #suff; \
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char* ret = Con::getReturnBuffer(result.length() + 1); \
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dStrcpy(ret, result.c_str(), result.length() + 1); \
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return ret; \
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})(x)
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#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
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for (U32 i = 0; i < maxValue; i++)\
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{\
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const enumType itter = static_cast<enumType>(i);\
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const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
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if (enumString && enumString[0])\
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{\
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addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetPtr, Offset(m##name##Asset[0], consoleClass) + sizeof(m##name##Asset[0])*i, assetText(name, asset reference.));\
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addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##File[0], consoleClass) + sizeof(m##name##File[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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}\
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}
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#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
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AssetDatabase.packDataAsset(stream, m##name##AssetId[index])
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//network recieve - datablock
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#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
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m##name##AssetId[index] = AssetDatabase.unpackDataAsset(stream)
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#pragma endregion
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#pragma region Refactor Macros
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#pragma endregion
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#endif // _ASSET_BASE_H_
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