Torque3D/Engine/source/T3D/assets/SoundAsset.h
marauder2k7 bcdac43338 sound asset final cleanup
remove mSoundPath array no longer needed
add a SFXDescription pointer to resolve to.
cleanup on teardown
2025-12-13 07:08:45 +00:00

451 lines
31 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef SOUND_ASSET_H
#define SOUND_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
#ifndef _SFXRESOURCE_H_
#include "sfx/sfxResource.h"
#endif
#ifndef _SFXDESCRIPTION_H_
#include "sfx/sfxDescription.h"
#endif // !_SFXDESCRIPTION_H_
#ifndef _SFXTRACK_H_
#include "sfx/sfxTrack.h"
#endif
#ifndef _SFXPROFILE_H_
#include "sfx/sfxProfile.h"
#endif // !_SFXPROFILE_H_
#ifndef _RESOURCEMANAGER_H_
#include "core/resourceManager.h"
#endif
#ifndef _SFXPLAYLIST_H_
#include "sfx/sfxPlayList.h"
#endif
#ifndef _SFXTYPES_H_
#include "sfx/sfxTypes.h"
#endif
#include "assetMacroHelpers.h"
class SFXResource;
class SFXPlayList;
//-----------------------------------------------------------------------------
class SoundAsset : public AssetBase
{
typedef AssetBase Parent;
typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
protected:
//SFXPlayList::SlotData mSlots;
/*These will be needed in the refactor!
Resource<SFXResource> mSoundResource;
// SFXDesctriptions, some off these will be removed
F32 mPitchAdjust;
F32 mVolumeAdjust;
bool mIs3D;
bool mLoop;
bool mIsStreaming;
bool mUseHardware;
F32 mMinDistance;
F32 mMaxDistance;
U32 mConeInsideAngle;
U32 mConeOutsideAngle;
F32 mConeOutsideVolume;
F32 mRolloffFactor;
Point3F mScatterDistance;
F32 mPriority;
*/
public:
enum SoundAssetErrCode
{
BadProfile = AssetErrCode::Extended,
BadDescription,
BadBufferData,
Extended
};
static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
if (errCode > SoundAssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode - Parent::Extended];
};
private:
StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
Resource<SFXResource> mSoundResource[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXDescription mProfileDesc;
SFXPlayList mPlaylist;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
bool mIsPlaylist;
SFXTrack* mResolvedTrack;
SFXDescription* mResolvedDescription;
public:
SoundAsset();
virtual ~SoundAsset();
/// Engine.
static void initPersistFields();
void onRemove() override;
void inspectPostApply() override;
void copyTo(SimObject* object) override;
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSoundResource[slotId]; }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
// asset Base load
U32 load() override;
void setSoundFile(StringTableEntry pSoundFile, U32 slot = 0);
inline StringTableEntry getSoundFile(U32 slot = 0) { return mSoundFile[slot]; }
inline StringTableEntry getRelativeSoundFile(U32 slot = 0) { return collapseAssetFilePath(mSoundFile[slot]); }
SFXTrack* getSFXTrack() { load(); return mResolvedTrack; }
SFXDescription* getSfxDescription() { return mResolvedDescription ? mResolvedDescription : &mProfileDesc; }
bool isPlaylist(){ return mIsPlaylist; }
bool isLoop() { return mProfileDesc.mIsLooping; }
bool is3D() { return mProfileDesc.mIs3D; }
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
void buildDescription();
SFXProfile* buildProfile();
SFXPlayList* buildPlaylist();
void populateSFXTrack(void);
protected:
// Asset Base callback
void initializeAsset(void) override;
void _onResourceChanged(const Torque::Path & path);
void onAssetRefresh(void) override;
/// Taml callbacks.
void onTamlPreWrite(void) override;
void onTamlPostWrite(void) override;
void onTamlCustomWrite(TamlCustomNodes& customNodes) override;
void onTamlCustomRead(const TamlCustomNodes& customNodes) override;
protected:
static bool _setSoundFile(void* obj, const char* index, const char* data) { U32 idx = 0; if (index) idx = dAtoi(index); static_cast<SoundAsset*>(obj)->setSoundFile(data, idx); return false; }
};
DECLARE_STRUCT(AssetPtr<SoundAsset>)
DefineConsoleType(TypeSoundAssetPtr, AssetPtr<SoundAsset>)
DefineConsoleType(TypeSoundAssetId, String)
#pragma region Singular Asset Macros
#define DECLARE_SOUNDASSET(className, name) \
private: \
AssetPtr<SoundAsset> m##name##Asset; \
StringTableEntry m##name##File = StringTable->EmptyString(); \
public: \
void _set##name(StringTableEntry _in){ \
if(m##name##Asset.getAssetId() == _in) \
return; \
if(get##name##File() == _in) \
return; \
if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
{ \
m##name##Asset = NULL; \
m##name##File = ""; \
return; \
} \
if(!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry soundAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
soundAssetId = query.mAssetList[0]; \
} \
else if(Torque::FS::IsFile(_in)) \
{ \
soundAssetId = SoundAsset::getAssetIdByFilename(_in); \
if (soundAssetId == StringTable->EmptyString()) \
{ \
SoundAsset* privateSound = new SoundAsset(); \
privateSound->setSoundFile(_in); \
soundAssetId = AssetDatabase.addPrivateAsset(privateSound); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s, there is no fallback for sound assets.", #className, #name, _in); \
soundAssetId = StringTable->EmptyString(); \
} \
m##name##Asset = soundAssetId; \
m##name##File = _in; \
} \
else \
{ \
m##name##Asset = _in; \
m##name##File = get##name##File(); \
} \
}; \
\
inline StringTableEntry _get##name(void) const { return m##name##Asset.getAssetId(); } \
AssetPtr<SoundAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false;} \
StringTableEntry get##name##File(){ return m##name##Asset.notNull() ? m##name##Asset->getSoundFile() : ""; } \
SFXDescription* get##name##Description()\
{\
if (m##name##Asset.notNull())\
return m##name##Asset->getSfxDescription();\
return NULL;\
}\
SimObjectPtr<SFXTrack> get##name##SFXTrack(){ return m##name##Asset.notNull() ? m##name##Asset->getSFXTrack() : NULL; }
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeSoundAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
//network send - datablock
#define PACKDATA_SOUNDASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
{\
if(stream->writeFlag(Sim::findObject(m##name##Name)))\
{\
SFXTrack* sndTrack = get##name##Profile();\
stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
sfxWrite(stream, sndTrack);\
}\
else\
{\
stream->writeString(m##name##Name);\
}\
}
//network recieve - datablock
#define UNPACKDATA_SOUNDASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
if(stream->readFlag())\
{\
String errorStr;\
m##name##SFXId = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
sfxReadAndResolve(stream, &m##name##Profile, errorStr);\
Con::errorf("%s", errorStr.c_str());\
}\
else\
{\
m##name##Name = stream->readSTString(); \
_set##name(m##name##Name); \
}\
}
#pragma endregion
#pragma region Arrayed Asset Macros
#define INIT_SOUNDASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
m##name##Profile[index] = NULL;\
m##name##SFXId[index] = 0;\
}
#define DECLARE_SOUNDASSET_ARRAY(className,name,max)\
private: \
AssetPtr<SoundAsset> m##name##Asset[max]; \
StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if(m##name##Asset[index].getAssetId() == _in) \
return; \
if(get##name##File(index) == _in) \
return; \
if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
{ \
m##name##Asset[index] = NULL; \
m##name##File[index] = ""; \
return; \
} \
if(!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry soundAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
soundAssetId = query.mAssetList[0]; \
} \
else if(Torque::FS::IsFile(_in)) \
{ \
soundAssetId = SoundAsset::getAssetIdByFilename(_in); \
if (soundAssetId == StringTable->EmptyString()) \
{ \
SoundAsset* privateSound = new SoundAsset(); \
privateSound->setSoundFile(_in); \
soundAssetId = AssetDatabase.addPrivateAsset(privateSound); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s, there is no fallback for sound assets.", #className, #name, _in); \
soundAssetId = StringTable->EmptyString(); \
} \
m##name##Asset[index] = soundAssetId; \
m##name##File[index] = _in; \
} \
else \
{ \
m##name##Asset[index] = _in; \
m##name##File[index] = get##name##File(index); \
} \
}; \
\
inline StringTableEntry _get##name(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
AssetPtr<SoundAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false; } \
StringTableEntry get##name##File(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getSoundFile() : ""; } \
SFXDescription* get##name##Description(const U32& index) \
{ \
if (m##name##Asset[index].notNull()) \
return m##name##Asset[index]->getSfxDescription(); \
return NULL; \
} \
SimObjectPtr<SFXTrack> get##name##SFXTrack(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getSFXTrack() : NULL; }
#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeSoundFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
#define LOAD_SOUNDASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == SoundAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define assetEnumNameConcat(x, suff) ([](const char* base) { \
String result = String(base) + #suff; \
char* ret = Con::getReturnBuffer(result.length() + 1); \
dStrcpy(ret, result.c_str(), result.length() + 1); \
return ret; \
})(x)
#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
for (U32 i = 0; i < maxValue; i++)\
{\
const enumType itter = static_cast<enumType>(i);\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
if (enumString && enumString[0])\
{\
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetPtr, Offset(m##name##Asset[0], consoleClass) + sizeof(m##name##Asset[0])*i, assetText(name, asset reference.));\
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##File[0], consoleClass) + sizeof(m##name##File[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
}\
}
#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
AssetDatabase.packDataAsset(stream, m##name##AssetId[index])
//network recieve - datablock
#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
m##name##AssetId[index] = AssetDatabase.unpackDataAsset(stream)
#pragma endregion
#pragma region Refactor Macros
#pragma endregion
#endif // _ASSET_BASE_H_