mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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192 lines
5.8 KiB
C++
192 lines
5.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _INTERPOLATEDCHANGEPROPERTY_H_
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#define _INTERPOLATEDCHANGEPROPERTY_H_
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#ifndef _SIM_H_
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#include "console/sim.h"
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#endif
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#ifndef _MEASE_H_
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#include "math/mEase.h"
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#endif
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#ifndef _TIMESOURCE_H_
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#include "core/util/timeSource.h"
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#endif
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/// A property that smoothly transitions to new values instead of assuming
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/// them right away.
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///
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/// @param T Value type. Must have "interpolate( from, to, factor )" method.
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/// @param TimeSource Time source to which interpolation is synchronized.
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template< typename T, class TimeSource = GenericTimeSource< SimMSTimer > >
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class InterpolatedChangeProperty
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{
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public:
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enum
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{
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/// Default time (in milliseconds) to go from one value
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/// to a new one.
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DEFAULT_TRANSITION_TIME = 2000
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};
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typedef TimeSource TimeSourceType;
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typedef typename TimeSource::TickType TimeType;
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protected:
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/// The current value.
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mutable T mCurrentValue;
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/// @name Transitioning
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///
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/// Transitioning allows to smoothly go from one value to
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/// a different one over a period of time.
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///
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/// @{
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///
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TimeSourceType mTimeSource;
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/// Number of milliseconds it takes to go from one value
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/// to a different one.
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TimeType mBlendPhaseTime;
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/// Interpolation to use for going from source to target.
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EaseF mTransitionCurve;
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/// The time the transition started. If 0, no transition is in progress.
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mutable TimeType mTransitionStartTime;
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/// The value we are transitioning from.
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T mSourceValue;
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/// The value we are transitioning to.
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T mTargetValue;
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/// @}
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/// Update #mCurrentValue.
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void _update() const;
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public:
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///
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InterpolatedChangeProperty( const T& initialValue = T() )
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: mCurrentValue( initialValue ),
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mBlendPhaseTime( DEFAULT_TRANSITION_TIME ),
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mTargetValue( initialValue ),
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mTransitionStartTime( 0 )
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{
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// By default, start time source right away.
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mTimeSource.start();
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}
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/// Get the current value. If a transition is in progress, this will be
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/// an interpolation of the last value and the new one.
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const T& getCurrentValue() const
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{
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_update();
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return mCurrentValue;
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}
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/// Set the interpolation to use for going from one ambient color to
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/// a different one.
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void setTransitionCurve( const EaseF& ease ) { mTransitionCurve = ease; }
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/// Set the amount of time it takes to go from one ambient color to
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/// a different one.
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void setTransitionTime( TimeType time ) { mBlendPhaseTime = time; }
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/// Set the desired value. If this differs from the current value,
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/// a smooth blend to the given color will be initiated.
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///
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/// @param value Desired value.
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void setTargetValue( const T& value );
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/// Return the time source to which interpolation synchronizes.
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const TimeSourceType& geTimeSource() const { return mTimeSource; }
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TimeSourceType& getTimeSource() { return mTimeSource; }
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};
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//-----------------------------------------------------------------------------
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template< typename T, typename TimeSource >
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void InterpolatedChangeProperty< T, TimeSource >::setTargetValue( const T& value )
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{
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if( mTargetValue == value )
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return;
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if( mBlendPhaseTime == 0 )
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{
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mTargetValue = value;
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mCurrentValue = value;
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}
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else
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{
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// Set the source value to the current value (which may be interpolated)
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// and then start a transition to the given target.
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mSourceValue = getCurrentValue();
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mTargetValue = value;
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mTransitionStartTime = mTimeSource.getPosition();
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}
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}
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//-----------------------------------------------------------------------------
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template< typename T, typename TimeSource >
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void InterpolatedChangeProperty< T, TimeSource >::_update() const
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{
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// Nothing to do if no transition in progress.
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if( !mTransitionStartTime )
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return;
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// See if we have finished the transition.
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TimeType deltaTime = mTimeSource.getPosition() - mTransitionStartTime;
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if( deltaTime >= mBlendPhaseTime )
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{
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// We're done.
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mCurrentValue = mTargetValue;
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mTransitionStartTime = 0;
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return;
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}
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// Determine the interpolated value.
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F32 blendFactor = F32( deltaTime ) / F32( mBlendPhaseTime );
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blendFactor = mTransitionCurve.getUnitValue( blendFactor );
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mCurrentValue.interpolate( mSourceValue, mTargetValue, blendFactor );
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}
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#endif // !_INTERPOLATEDCHANGEPROPERTY_H_
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