mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "testing/unitTesting.h"
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#include "platform/threads/thread.h"
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TEST(ThreadTest, CallbackAPI)
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{
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#define VALUE_TO_SET 10
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// This struct exists just so we can define run as a local function.
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struct thread
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{
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// Do some work we can observe.
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static void body(void* arg)
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{
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U32* value = reinterpret_cast<U32*>(arg);
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*value = VALUE_TO_SET;
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}
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};
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// Test most basic Thread API functions.
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U32 value = ~VALUE_TO_SET;
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Thread thread(&thread::body, reinterpret_cast<void*>(&value));
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thread.start();
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EXPECT_TRUE(thread.isAlive());
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thread.join();
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EXPECT_FALSE(thread.isAlive());
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EXPECT_EQ(value, VALUE_TO_SET)
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<< "Thread did not set expected value!";
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#undef VALUE_TO_SET
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}
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TEST(ThreadTest, InheritanceAPI)
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{
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#define VALUE_TO_SET 10
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// This struct exists just so we can define run as a local function.
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struct thread : public Thread
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{
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U32* mPtr;
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thread(U32* ptr): mPtr(ptr) {}
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// Do some work we can observe.
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virtual void run(void*)
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{
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*mPtr = VALUE_TO_SET;
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}
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};
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// Test most basic Thread API functions.
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U32 value = ~VALUE_TO_SET;
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thread thread(&value);
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thread.start();
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EXPECT_TRUE(thread.isAlive());
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thread.join();
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EXPECT_FALSE(thread.isAlive());
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EXPECT_EQ(value, VALUE_TO_SET)
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<< "Thread did not set expected value!";
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#undef VALUE_TO_SET
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}
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