Torque3D/Engine/source/sfx/sfxState.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

121 lines
3.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXSTATE_H_
#define _SFXSTATE_H_
#ifndef _SIMDATABLOCK_H_
#include "console/simDatablock.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _SFXCOMMON_H_
#include "sfx/sfxCommon.h"
#endif
/// A boolean switch used to modify playlist behavior.
///
class SFXState : public SimDataBlock
{
public:
typedef SimDataBlock Parent;
enum
{
MaxIncludedStates = 4,
MaxExcludedStates = 4
};
protected:
/// Reference count for activation.
U32 mActiveCount;
/// Reference count for disabling.
U32 mDisableCount;
/// States that will be activated when this state is activated.
SFXState* mIncludedStates[ MaxIncludedStates ];
/// States that will be disabled when this state is activated.
SFXState* mExcludedStates[ MaxExcludedStates ];
/// Call when state has become active.
void _onActivate();
/// Call when state has gone back to being deactive.
void _onDeactivate();
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onActivate, () );
DECLARE_CALLBACK( void, onDeactivate, () );
/// @}
public:
///
SFXState();
/// Return true if the state is currently active (activated and not disabled).
bool isActive() const { return ( !isDisabled() && mActiveCount > 0 ); }
/// Return true if the state is currently disabled.
bool isDisabled() const { return ( mDisableCount > 0 ); }
/// Activate this state. activate/deactivate calls balance each other.
/// Activating a disabled state will not make it active.
void activate();
///
void deactivate();
/// Re-enable this state.
void enable();
/// Disable this state so that it cannot be activated. This is used
/// by state exclusion.
void disable();
// SimDataBlock.
bool onAdd() override;
bool preload( bool server, String& errorStr ) override;
void packData( BitStream* stream ) override;
void unpackData( BitStream* stream ) override;
static void initPersistFields();
DECLARE_CONOBJECT( SFXState );
DECLARE_CATEGORY( "SFX" );
DECLARE_DESCRIPTION( "A datablock describing a particular state for the SFX system." );
};
#endif // !_SFXSTATE_H_