mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXDEVICE_H_
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#define _SFXDEVICE_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _SFXCOMMON_H_
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#include "sfx/sfxCommon.h"
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#endif
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#ifndef _THREADSAFEREF_H_
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#include "platform/threads/threadSafeRefCount.h"
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#endif
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class SFXProvider;
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class SFXListener;
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class SFXBuffer;
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class SFXVoice;
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class SFXProfile;
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class SFXDevice;
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class SFXStream;
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class SFXDescription;
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/// Abstract base class for back-end sound API implementations.
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class SFXDevice
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{
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public:
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typedef void Parent;
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/// Device capability flags.
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enum ECaps
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{
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CAPS_Reverb = BIT( 0 ), ///< Device supports reverb environments.
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CAPS_VoiceManagement = BIT( 1 ), ///< Device manages voices on its own; deactivates virtualization code in SFX system.
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CAPS_Occlusion = BIT( 2 ), ///< Device has its own sound occlusion handling (SFXOcclusionManager).
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CAPS_DSPEffects = BIT( 3 ), ///< Device implements DSP effects (SFXDSPManager).
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CAPS_MultiListener = BIT( 4 ), ///< Device supports multiple listeners.
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};
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protected:
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typedef Vector< SFXBuffer* > BufferVector;
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typedef Vector< SFXVoice* > VoiceVector;
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typedef BufferVector::iterator BufferIterator;
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typedef VoiceVector::iterator VoiceIterator;
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SFXDevice( const String& name, SFXProvider* provider, bool useHardware, S32 maxBuffers );
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/// The name of this device.
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String mName;
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/// The provider which created this device.
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SFXProvider* mProvider;
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/// Should the device try to use hardware processing.
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bool mUseHardware;
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/// The maximum playback buffers this device will use.
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S32 mMaxBuffers;
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/// Current set of sound buffers.
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BufferVector mBuffers;
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/// Current set of voices.
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VoiceVector mVoices;
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/// Device capabilities.
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U32 mCaps;
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/// Current number of buffers. Reflected in $SFX::Device::numBuffers.
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U32 mStatNumBuffers;
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/// Current number of voices. Reflected in $SFX::Device::numVoices.
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U32 mStatNumVoices;
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/// Current total memory size of sound buffers. Reflected in $SFX::Device::numBufferBytes.
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U32 mStatNumBufferBytes;
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/// Register a buffer with the device.
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/// This also triggers the buffer's stream packet request chain.
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void _addBuffer( SFXBuffer* buffer );
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/// Unregister the given buffer.
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void _removeBuffer( SFXBuffer* buffer );
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/// Register a voice with the device.
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void _addVoice( SFXVoice* voice );
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/// Unregister the given voice.
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virtual void _removeVoice( SFXVoice* buffer );
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/// Release all resources tied to the device. Can be called repeatedly
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/// without harm. It is meant for device destructors that will severe
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/// the connection to the sound API and thus need all resources freed
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/// before the base destructor is called.
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void _releaseAllResources();
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public:
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virtual ~SFXDevice();
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/// Returns the provider which created this device.
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SFXProvider* getProvider() const { return mProvider; }
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/// Is the device set to use hardware processing.
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bool getUseHardware() const { return mUseHardware; }
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/// The maximum number of playback buffers this device will use.
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S32 getMaxBuffers() const { return mMaxBuffers; }
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/// Returns the name of this device.
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const String& getName() const { return mName; }
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/// Return the device capability flags.
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U32 getCaps() const { return mCaps; }
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/// Tries to create a new sound buffer. If creation fails
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/// freeing another buffer will usually allow a new one to
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/// be created.
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///
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/// @param stream The sound data stream.
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/// @param description The playback configuration.
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///
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/// @return Returns a new buffer or NULL if one cannot be created.
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///
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virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) = 0;
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/// Create a sound buffer directly for a file. This is for
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/// devices that implemented their own custom file loading.
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///
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/// @note Only implemented on specific SFXDevices.
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/// @return Return a new buffer or NULL.
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virtual SFXBuffer* createBuffer( const String& fileName, SFXDescription* description ) { return NULL; }
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/// Tries to create a new voice.
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///
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/// @param is3d True if the voice should have 3D sound enabled.
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/// @param buffer The sound data to play by the voice.
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///
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/// @return Returns a new voice or NULL if one cannot be created.
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virtual SFXVoice* createVoice( bool is3D, SFXBuffer* buffer ) = 0;
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/// Set the rolloff curve to be used by distance attenuation of 3D sounds.
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virtual void setDistanceModel( SFXDistanceModel model ) {}
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/// Set the scale factor to use for doppler effects on 3D sounds.
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virtual void setDopplerFactor( F32 factor ) {}
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/// Set the rolloff scale factor for distance attenuation of 3D sounds.
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virtual void setRolloffFactor( F32 factor ) {}
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/// send empty function to all sfxdevices
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virtual void openSlots() {}
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/// Set the global reverb environment.
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virtual void setReverb( const SFXReverbProperties& reverb ) {}
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/// Reset the global reverb environment to its default.
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virtual void resetReverb() {}
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/// Set the number of concurrent listeners on the device.
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///
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/// @note On devices that do not support multiple listeners, any value
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/// other than 1 will be ignored.
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virtual void setNumListeners( U32 num ) {}
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/// Set the properties of the given listener.
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///
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/// @note On devices that do not support multiple listeners, only setting
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/// the properties on index=0 will have a effect.
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virtual void setListener( U32 index, const SFXListenerProperties& listener ) {}
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/// Return the current total number of sound buffers.
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U32 getBufferCount() const { return mBuffers.size(); }
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/// Return the current total number of voices.
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U32 getVoiceCount() const { return mVoices.size(); }
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/// Called from SFXSystem to do any updates the device may need to make.
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virtual void update();
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};
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#endif // _SFXDEVICE_H_
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