mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
187 lines
5.6 KiB
C++
187 lines
5.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIPOPUPCTRL_H_
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#define _GUIPOPUPCTRL_H_
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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#ifndef _GUITEXTLISTCTRL_H_
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#include "gui/controls/guiTextListCtrl.h"
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#endif
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#ifndef _GUIBUTTONCTRL_H_
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#include "gui/buttons/guiButtonCtrl.h"
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#endif
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#ifndef _GUIBACKGROUNDCTRL_H_
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#include "gui/controls/guiBackgroundCtrl.h"
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#endif
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#ifndef _GUISCROLLCTRL_H_
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#include "gui/containers/guiScrollCtrl.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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class GuiPopUpMenuCtrl;
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class GuiPopupTextListCtrl;
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class GuiPopUpBackgroundCtrl : public GuiControl
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{
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protected:
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GuiPopUpMenuCtrl *mPopUpCtrl;
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GuiPopupTextListCtrl *mTextList;
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public:
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GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl* textList);
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void onMouseDown(const GuiEvent &event) override;
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};
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class GuiPopupTextListCtrl : public GuiTextListCtrl
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{
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private:
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typedef GuiTextListCtrl Parent;
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protected:
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GuiPopUpMenuCtrl *mPopUpCtrl;
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public:
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GuiPopupTextListCtrl(); // for inheritance
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GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl);
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// GuiArrayCtrl overload:
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void onCellSelected(Point2I cell) override;
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
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};
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class GuiPopUpMenuCtrl : public GuiTextCtrl
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{
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typedef GuiTextCtrl Parent;
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public:
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struct Entry
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{
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char buf[256];
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S32 id;
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U16 ascii;
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U16 scheme;
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bool usesColorBox; // Added
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ColorI colorbox; // Added
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};
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struct Scheme
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{
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U32 id;
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ColorI fontColor;
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ColorI fontColorHL;
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ColorI fontColorSEL;
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};
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bool mBackgroundCancel; // Added
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protected:
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GuiPopupTextListCtrl *mTl;
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GuiScrollCtrl *mSc;
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GuiPopUpBackgroundCtrl *mBackground;
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Vector<Entry> mEntries;
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Vector<Scheme> mSchemes;
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S32 mSelIndex;
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S32 mMaxPopupHeight;
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F32 mIncValue;
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F32 mScrollCount;
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S32 mLastYvalue;
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GuiEvent mEventSave;
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S32 mRevNum;
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bool mInAction;
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bool mReplaceText;
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bool mMouseOver; // Added
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bool mRenderScrollInNA; // Added
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bool mReverseTextList; // Added - Should we reverse the text list if we display up?
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enum BitmapModes
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{
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Normal,
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Depressed,
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NumBitmapModes = 2
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes)
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Point2I mBitmapBounds; // Added
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S32 mIdMax;
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virtual void addChildren();
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virtual void repositionPopup();
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static bool _setBitmaps(void* obj, const char* index, const char* data);
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public:
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GuiPopUpMenuCtrl(void);
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~GuiPopUpMenuCtrl();
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GuiScrollCtrl::Region mScrollDir;
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bool onWake() override; // Added
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bool onAdd() override;
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void onSleep() override;
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void setBitmap(const char *name); // Added
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void sort();
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void sortID(); // Added
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void addEntry(const char *buf, S32 id = -1, U32 scheme = 0);
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void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
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void onRender(Point2I offset, const RectI &updateRect) override;
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void onAction() override;
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virtual void closePopUp();
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void clear() override;
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void clearEntry( S32 entry ); // Added
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void onMouseDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override; // Added
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void onMouseLeave(const GuiEvent &) override; // Added
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void setupAutoScroll(const GuiEvent &event);
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void autoScroll();
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bool onKeyDown(const GuiEvent &event) override;
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void reverseTextList();
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bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
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bool getColoredBox(ColorI &boxColor, S32 id); // Added
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bool setEntryText( S32 id, const char* buf );
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S32 getSelected();
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void setSelected(S32 id, bool bNotifyScript = true);
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void setFirstSelected(bool bNotifyScript = true); // Added
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void setNoneSelected(); // Added
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const char *getScriptValue() override;
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const char *getTextById(S32 id);
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S32 findText( const char* text );
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S32 getNumEntries() { return( mEntries.size() ); }
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void replaceText(S32);
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DECLARE_CONOBJECT( GuiPopUpMenuCtrl );
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DECLARE_CATEGORY( "Gui Lists" );
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DECLARE_DESCRIPTION( "A control that allows to select a value from a drop-down list." );
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static void initPersistFields(void);
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};
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#endif //_GUI_POPUPMENU_CTRL_H
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