Torque3D/Engine/source/gui/controls/guiPopUpCtrl.h
marauder2k7 73ad92b757 review notes from Az
Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
2025-03-30 11:22:42 +01:00

187 lines
5.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIPOPUPCTRL_H_
#define _GUIPOPUPCTRL_H_
#ifndef _GUITEXTCTRL_H_
#include "gui/controls/guiTextCtrl.h"
#endif
#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif
#ifndef _GUIBUTTONCTRL_H_
#include "gui/buttons/guiButtonCtrl.h"
#endif
#ifndef _GUIBACKGROUNDCTRL_H_
#include "gui/controls/guiBackgroundCtrl.h"
#endif
#ifndef _GUISCROLLCTRL_H_
#include "gui/containers/guiScrollCtrl.h"
#endif
#include "T3D/assets/ImageAsset.h"
class GuiPopUpMenuCtrl;
class GuiPopupTextListCtrl;
class GuiPopUpBackgroundCtrl : public GuiControl
{
protected:
GuiPopUpMenuCtrl *mPopUpCtrl;
GuiPopupTextListCtrl *mTextList;
public:
GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl* textList);
void onMouseDown(const GuiEvent &event) override;
};
class GuiPopupTextListCtrl : public GuiTextListCtrl
{
private:
typedef GuiTextListCtrl Parent;
protected:
GuiPopUpMenuCtrl *mPopUpCtrl;
public:
GuiPopupTextListCtrl(); // for inheritance
GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl);
// GuiArrayCtrl overload:
void onCellSelected(Point2I cell) override;
// GuiControl overloads:
bool onKeyDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
};
class GuiPopUpMenuCtrl : public GuiTextCtrl
{
typedef GuiTextCtrl Parent;
public:
struct Entry
{
char buf[256];
S32 id;
U16 ascii;
U16 scheme;
bool usesColorBox; // Added
ColorI colorbox; // Added
};
struct Scheme
{
U32 id;
ColorI fontColor;
ColorI fontColorHL;
ColorI fontColorSEL;
};
bool mBackgroundCancel; // Added
protected:
GuiPopupTextListCtrl *mTl;
GuiScrollCtrl *mSc;
GuiPopUpBackgroundCtrl *mBackground;
Vector<Entry> mEntries;
Vector<Scheme> mSchemes;
S32 mSelIndex;
S32 mMaxPopupHeight;
F32 mIncValue;
F32 mScrollCount;
S32 mLastYvalue;
GuiEvent mEventSave;
S32 mRevNum;
bool mInAction;
bool mReplaceText;
bool mMouseOver; // Added
bool mRenderScrollInNA; // Added
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
enum BitmapModes
{
Normal,
Depressed,
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes)
Point2I mBitmapBounds; // Added
S32 mIdMax;
virtual void addChildren();
virtual void repositionPopup();
static bool _setBitmaps(void* obj, const char* index, const char* data);
public:
GuiPopUpMenuCtrl(void);
~GuiPopUpMenuCtrl();
GuiScrollCtrl::Region mScrollDir;
bool onWake() override; // Added
bool onAdd() override;
void onSleep() override;
void setBitmap(const char *name); // Added
void sort();
void sortID(); // Added
void addEntry(const char *buf, S32 id = -1, U32 scheme = 0);
void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
void onRender(Point2I offset, const RectI &updateRect) override;
void onAction() override;
virtual void closePopUp();
void clear() override;
void clearEntry( S32 entry ); // Added
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseEnter(const GuiEvent &event) override; // Added
void onMouseLeave(const GuiEvent &) override; // Added
void setupAutoScroll(const GuiEvent &event);
void autoScroll();
bool onKeyDown(const GuiEvent &event) override;
void reverseTextList();
bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
bool getColoredBox(ColorI &boxColor, S32 id); // Added
bool setEntryText( S32 id, const char* buf );
S32 getSelected();
void setSelected(S32 id, bool bNotifyScript = true);
void setFirstSelected(bool bNotifyScript = true); // Added
void setNoneSelected(); // Added
const char *getScriptValue() override;
const char *getTextById(S32 id);
S32 findText( const char* text );
S32 getNumEntries() { return( mEntries.size() ); }
void replaceText(S32);
DECLARE_CONOBJECT( GuiPopUpMenuCtrl );
DECLARE_CATEGORY( "Gui Lists" );
DECLARE_DESCRIPTION( "A control that allows to select a value from a drop-down list." );
static void initPersistFields(void);
};
#endif //_GUI_POPUPMENU_CTRL_H