Torque3D/Engine/source/gui/controls/guiDecoyCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

70 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIDECOYCTRL_H_
#define _GUIDECOYCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
class GuiDecoyCtrl : public GuiControl
{
private:
typedef GuiControl Parent;
public:
// Constructor/Destructor/ConObject Declaration
GuiDecoyCtrl();
virtual ~GuiDecoyCtrl();
DECLARE_CONOBJECT(GuiDecoyCtrl);
DECLARE_CATEGORY( "Gui Other" );
static void initPersistFields();
bool mMouseOver;
bool mIsDecoy;
GuiControl* mDecoyReference;
bool mMouseOverDecoy;
Point2I mMouseDownPosition;
void onMouseUp(const GuiEvent &event) override;
void onMouseDown(const GuiEvent &event) override;
void onMouseMove(const GuiEvent &event) override;
void onMouseDragged(const GuiEvent &event) override;
void onMouseEnter(const GuiEvent &event) override;
void onMouseLeave(const GuiEvent &event) override;
bool onMouseWheelUp(const GuiEvent &event) override;
bool onMouseWheelDown(const GuiEvent &event) override;
void onRightMouseDown(const GuiEvent &event) override;
void onRightMouseUp(const GuiEvent &event) override;
void onRightMouseDragged(const GuiEvent &event) override;
void onMiddleMouseDown(const GuiEvent &event) override;
void onMiddleMouseUp(const GuiEvent &event) override;
void onMiddleMouseDragged(const GuiEvent &event) override;
};
#endif