mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUICTRLARRAYCTRL_H_
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#define _GUICTRLARRAYCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#include "gfx/gfxDevice.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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class GuiControlArrayControl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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bool mResizing;
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S32 mCols;
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Vector<S32> mColumnSizes;
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S32 mRowSize;
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S32 mRowSpacing;
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S32 mColSpacing;
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public:
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GuiControlArrayControl();
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bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
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bool onWake() override;
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void onSleep() override;
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void inspectPostApply() override;
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bool updateArray();
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void addObject(SimObject *obj) override;
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void removeObject(SimObject *obj) override;
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bool reOrder(SimObject* obj, SimObject* target = 0) override;
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiControlArrayControl);
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DECLARE_CATEGORY( "Gui Containers" );
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};
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#endif |