mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
969 lines
27 KiB
C++
969 lines
27 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/lighting/reflectionProbe.h"
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#include "math/mathIO.h"
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#include "scene/sceneRenderState.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "materials/baseMatInstance.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxDebugEvent.h"
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#include "gfx/gfxTransformSaver.h"
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#include "math/mathUtils.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "core/stream/fileStream.h"
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#include "core/fileObject.h"
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#include "core/resourceManager.h"
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#include "console/simPersistId.h"
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#include "T3D/gameFunctions.h"
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#include "postFx/postEffect.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "math/util/sphereMesh.h"
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#include "materials/materialManager.h"
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#include "math/util/matrixSet.h"
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#include "gfx/bitmap/cubemapSaver.h"
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#include "materials/materialFeatureTypes.h"
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#include "gfx/gfxTextureManager.h"
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#include "T3D/lighting/IBLUtilities.h"
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#include "scene/reflector.h"
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extern bool gEditingMission;
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extern ColorI gCanvasClearColor;
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bool ReflectionProbe::smRenderPreviewProbes = true;
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IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe);
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ConsoleDocClass(ReflectionProbe,
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"@brief An example scene object which renders a mesh.\n\n"
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"This class implements a basic SceneObject that can exist in the world at a "
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"3D position and render itself. There are several valid ways to render an "
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"object in Torque. This class implements the preferred rendering method which "
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"is to submit a MeshRenderInst along with a Material, vertex buffer, "
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"primitive buffer, and transform and allow the RenderMeshMgr handle the "
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"actual setup and rendering for you.\n\n"
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"See the C++ code for implementation details.\n\n"
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"@ingroup Examples\n");
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ImplementEnumType(ReflectProbeType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ProbeRenderInst::Sphere, "Sphere", "Sphere shaped" },
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{ ProbeRenderInst::Box, "Box", "Box shape" }
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EndImplementEnumType;
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ImplementEnumType(ReflectionModeEnum,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"},
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{ ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
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{ ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
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//{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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ReflectionProbe::ReflectionProbe()
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = LightObjectType | MarkerObjectType;
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mProbeShapeType = ProbeRenderInst::Box;
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mReflectionModeType = BakedCubemap;
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mEnabled = true;
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mBake = false;
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mDirty = false;
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mRadius = 10;
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mObjScale = Point3F::One * 10;
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mProbeRefScale = Point3F::One*10;
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mUseCubemap = false;
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mUseHDRCaptures = true;
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mStaticCubemap = NULL;
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mProbeUniqueID = "";
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mEditorShapeInst = NULL;
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mEditorShape = NULL;
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mRefreshRateMS = 200;
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mDynamicLastBakeMS = 0;
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mMaxDrawDistance = 75;
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mResourcesCreated = false;
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mProbeInfo = nullptr;
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mPrefilterSize = 64;
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mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
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mPrefilterMap = nullptr;
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mIrridianceMap = nullptr;
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mProbeRefOffset = Point3F::Zero;
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mEditPosOffset = false;
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mProbeInfoIdx = -1;
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mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
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}
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ReflectionProbe::~ReflectionProbe()
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{
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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if (mProbeInfo)
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SAFE_DELETE(mProbeInfo);
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if (mReflectionModeType != StaticCubemap && mStaticCubemap)
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mStaticCubemap->deleteObject();
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}
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//-----------------------------------------------------------------------------
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// Object Editing
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//-----------------------------------------------------------------------------
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void ReflectionProbe::initPersistFields()
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{
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addGroup("Rendering");
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addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe),
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&_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid");
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endGroup("Rendering");
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addGroup("Reflection");
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addProtectedField("radius", TypeF32, Offset(mRadius, ReflectionProbe), &_setRadius, &defaultProtectedGetFn,
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"The name of the material used to render the mesh.");
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addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe),
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&_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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addField("refOffset", TypePoint3F, Offset(mProbeRefOffset, ReflectionProbe), "");
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addField("refScale", TypePoint3F, Offset(mProbeRefScale, ReflectionProbe), "");
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addProtectedField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe), &_setReflectionMode, &defaultProtectedGetFn,
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"The type of mesh data to use for collision queries.");
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addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "Cubemap used instead of reflection texture if fullReflect is off.");
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addProtectedField("Bake", TypeBool, Offset(mBake, ReflectionProbe),
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&_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Reflection");
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Con::addVariable("$Light::renderReflectionProbes", TypeBool, &RenderProbeMgr::smRenderReflectionProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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// SceneObject already handles exposing the transform
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Parent::initPersistFields();
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}
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void ReflectionProbe::inspectPostApply()
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{
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Parent::inspectPostApply();
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mDirty = true;
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// Flag the network mask to send the updates
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// to the client object
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setMaskBits(-1);
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}
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bool ReflectionProbe::_setEnabled(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEnabled = dAtob(data);
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probe->setMaskBits(-1);
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return true;
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}
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bool ReflectionProbe::_doBake(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->bake();
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return false;
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}
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bool ReflectionProbe::_toggleEditPosOffset(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEditPosOffset = !probe->mEditPosOffset;
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return false;
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}
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bool ReflectionProbe::_setRadius(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
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if (probe->mProbeShapeType != ProbeRenderInst::Sphere)
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return false;
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probe->mObjScale = Point3F(probe->mRadius, probe->mRadius, probe->mRadius);
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return true;
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}
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bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
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if (data == "Static Cubemap")
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{
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probe->mReflectionModeType = StaticCubemap;
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}
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else if (data == "Baked Cubemap")
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{
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//Clear our cubemap if we changed it to be baked, just for cleanliness
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probe->mReflectionModeType = BakedCubemap;
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probe->mCubemapName = "";
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}
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return true;
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}
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bool ReflectionProbe::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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mEditPosOffset = false;
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mObjBox.minExtents.set(-0.5, -0.5, -0.5);
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mObjBox.maxExtents.set(0.5, 0.5, 0.5);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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// Add this object to the scene
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addToScene();
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if (isServerObject())
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{
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if (!mPersistentId)
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mPersistentId = getOrCreatePersistentId();
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mProbeUniqueID = String::ToString(mPersistentId->getUUID().getHash());
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}
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// Refresh this object's material (if any)
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if (isClientObject())
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{
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createGeometry();
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updateProbeParams();
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PROBEMGR->registerProbe(mProbeInfoIdx);
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}
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setMaskBits(-1);
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return true;
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}
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void ReflectionProbe::onRemove()
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{
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if (isClientObject())
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{
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PROBEMGR->unregisterProbe(mProbeInfoIdx);
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}
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// Remove this object from the scene
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removeFromScene();
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Parent::onRemove();
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}
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void ReflectionProbe::handleDeleteAction()
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{
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//we're deleting it?
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//Then we need to clear out the processed cubemaps(if we have them)
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String prefilPath = getPrefilterMapPath();
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if (Platform::isFile(prefilPath))
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{
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Platform::fileDelete(prefilPath);
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}
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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Platform::fileDelete(irrPath);
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}
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Parent::handleDeleteAction();
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}
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void ReflectionProbe::setTransform(const MatrixF & mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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if (!mEditPosOffset)
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Parent::setTransform(mat);
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else
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mProbeRefOffset = mat.getPosition();
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mDirty = true;
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// Dirty our network mask so that the new transform gets
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// transmitted to the client object
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setMaskBits(TransformMask);
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}
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const MatrixF& ReflectionProbe::getTransform() const
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{
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if (!mEditPosOffset)
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return mObjToWorld;
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else
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{
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MatrixF transformMat = MatrixF::Identity;
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transformMat.setPosition(mProbeRefOffset);
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return transformMat;
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}
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}
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void ReflectionProbe::setScale(const VectorF &scale)
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{
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if (!mEditPosOffset)
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Parent::setScale(scale);
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else
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mProbeRefScale = scale;
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mDirty = true;
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// Dirty our network mask so that the new transform gets
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// transmitted to the client object
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setMaskBits(TransformMask);
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}
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const VectorF& ReflectionProbe::getScale() const
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{
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if (!mEditPosOffset)
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return mObjScale;
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else
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return mProbeRefScale;
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}
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bool ReflectionProbe::writeField(StringTableEntry fieldname, const char *value)
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{
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if (fieldname == StringTable->insert("Bake") || fieldname == StringTable->insert("EditPosOffset"))
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return false;
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return Parent::writeField(fieldname, value);
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}
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U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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{
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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// Write our transform information
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if (stream->writeFlag(mask & TransformMask))
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{
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stream->writeFlag(mEditPosOffset);
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mathWrite(*stream, mObjToWorld);
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mathWrite(*stream, mObjScale);
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mathWrite(*stream, mProbeRefOffset);
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mathWrite(*stream, mProbeRefScale);
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}
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if (stream->writeFlag(mask & ShapeTypeMask))
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{
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stream->write((U32)mProbeShapeType);
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}
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if (stream->writeFlag(mask & UpdateMask))
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{
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stream->write(mRadius);
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}
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if (stream->writeFlag(mask & BakeInfoMask))
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{
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stream->write(mProbeUniqueID);
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}
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if (stream->writeFlag(mask & EnabledMask))
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{
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stream->writeFlag(mEnabled);
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}
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if (stream->writeFlag(mask & ModeMask))
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{
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stream->write((U32)mReflectionModeType);
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}
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if (stream->writeFlag(mask & CubemapMask))
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{
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stream->writeFlag(mUseCubemap);
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stream->write(mCubemapName);
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}
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return retMask;
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}
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void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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{
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// Let the Parent read any info it sent
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Parent::unpackUpdate(conn, stream);
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if (stream->readFlag()) // TransformMask
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{
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mEditPosOffset = stream->readFlag();
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mathRead(*stream, &mObjToWorld);
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mathRead(*stream, &mObjScale);
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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mathRead(*stream, &mProbeRefOffset);
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mathRead(*stream, &mProbeRefScale);
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}
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if (stream->readFlag()) // ShapeTypeMask
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{
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U32 shapeType = ProbeRenderInst::Sphere;
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stream->read(&shapeType);
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mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
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createGeometry();
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}
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if (stream->readFlag()) // UpdateMask
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{
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stream->read(&mRadius);
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}
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if (stream->readFlag()) // BakeInfoMask
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{
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stream->read(&mProbeUniqueID);
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}
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if (stream->readFlag()) // EnabledMask
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{
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mEnabled = stream->readFlag();
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}
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bool isMaterialDirty = false;
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if (stream->readFlag()) // ModeMask
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{
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U32 reflectModeType = BakedCubemap;
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stream->read(&reflectModeType);
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mReflectionModeType = (ReflectionModeType)reflectModeType;
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isMaterialDirty = true;
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}
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updateProbeParams();
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if (stream->readFlag()) // CubemapMask
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{
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mUseCubemap = stream->readFlag();
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String newCubemapName;
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stream->read(&mCubemapName);
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//if (newCubemapName != mCubemapName)
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{
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processStaticCubemap();
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}
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isMaterialDirty = true;
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}
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if (isMaterialDirty)
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{
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updateMaterial();
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}
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PROBEMGR->updateProbes();
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}
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void ReflectionProbe::createGeometry()
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{
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// Clean up our previous shape
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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mEditorShape = NULL;
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String shapeFile = "tools/resources/ReflectProbeSphere.dae";
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// Attempt to get the resource from the ResourceManager
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mEditorShape = ResourceManager::get().load(shapeFile);
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if (mEditorShape)
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{
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mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
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}
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}
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//-----------------------------------------------------------------------------
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// Object Rendering
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//-----------------------------------------------------------------------------
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void ReflectionProbe::updateProbeParams()
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{
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if (mProbeInfo == nullptr)
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{
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mProbeInfo = new ProbeRenderInst();
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mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
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mProbeInfo->mIsEnabled = false;
|
|
}
|
|
|
|
updateMaterial();
|
|
|
|
mProbeInfo->mProbeShapeType = mProbeShapeType;
|
|
|
|
MatrixF transform = getTransform();
|
|
|
|
|
|
mProbeInfo->mPosition = getPosition();
|
|
|
|
if (mProbeShapeType == ProbeRenderInst::Sphere)
|
|
mObjScale.set(mRadius, mRadius, mRadius);
|
|
|
|
transform.scale(getScale());
|
|
mProbeInfo->mTransform = transform.inverse();
|
|
|
|
// Skip our transform... it just dirties mask bits.
|
|
Parent::setTransform(mObjToWorld);
|
|
|
|
resetWorldBox();
|
|
|
|
mProbeInfo->mBounds = mWorldBox;
|
|
mProbeInfo->mExtents = getScale();
|
|
mProbeInfo->mRadius = mRadius;
|
|
|
|
mProbeInfo->mIsSkylight = false;
|
|
|
|
mProbeInfo->mProbeRefOffset = mProbeRefOffset;
|
|
mProbeInfo->mProbeRefScale = mProbeRefScale;
|
|
|
|
mProbeInfo->mDirty = true;
|
|
mProbeInfo->mScore = mMaxDrawDistance;
|
|
}
|
|
|
|
void ReflectionProbe::processStaticCubemap()
|
|
{
|
|
if (mReflectionModeType != StaticCubemap)
|
|
return;
|
|
|
|
createClientResources();
|
|
|
|
Sim::findObject(mCubemapName, mStaticCubemap);
|
|
|
|
if (!mStaticCubemap)
|
|
{
|
|
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
|
|
return;
|
|
}
|
|
|
|
if (mStaticCubemap->mCubemap == nullptr)
|
|
{
|
|
mStaticCubemap->createMap();
|
|
mStaticCubemap->updateFaces();
|
|
}
|
|
|
|
String prefilPath = getPrefilterMapPath();
|
|
String irrPath = getIrradianceMapPath();
|
|
|
|
if (mUseHDRCaptures)
|
|
{
|
|
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
|
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
|
}
|
|
else
|
|
{
|
|
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
|
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
|
}
|
|
|
|
//if (!Platform::isFile(irrPath) || !Platform::isFile(prefilPath))
|
|
{
|
|
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
|
|
|
IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
|
|
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
|
|
|
IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
|
|
IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
|
|
}
|
|
|
|
mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
|
|
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
}
|
|
|
|
void ReflectionProbe::updateMaterial()
|
|
{
|
|
createClientResources();
|
|
|
|
if (mReflectionModeType != DynamicCubemap)
|
|
{
|
|
mProbeInfo->mCubeReflector.unregisterReflector();
|
|
|
|
if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
|
|
{
|
|
if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
|
|
{
|
|
mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
|
|
}
|
|
else
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
|
|
{
|
|
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
}
|
|
else
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
|
|
{
|
|
mProbeInfo->mCubemap = mDynamicCubemap;
|
|
|
|
mProbeInfo->mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field
|
|
}
|
|
else
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
}
|
|
|
|
//Make us ready to render
|
|
if (mEnabled)
|
|
mProbeInfo->mIsEnabled = true;
|
|
else
|
|
mProbeInfo->mIsEnabled = false;
|
|
|
|
PROBEMGR->updateProbes();
|
|
}
|
|
|
|
bool ReflectionProbe::createClientResources()
|
|
{
|
|
//irridiance resources
|
|
if (!mIrridianceMap)
|
|
{
|
|
mIrridianceMap = new CubemapData();
|
|
mIrridianceMap->registerObject();
|
|
|
|
mIrridianceMap->createMap();
|
|
}
|
|
|
|
String irrPath = getIrradianceMapPath();
|
|
if (Platform::isFile(irrPath))
|
|
{
|
|
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
|
mIrridianceMap->updateFaces();
|
|
}
|
|
|
|
if (mIrridianceMap->mCubemap.isNull())
|
|
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
|
|
|
//
|
|
if (!mPrefilterMap)
|
|
{
|
|
mPrefilterMap = new CubemapData();
|
|
mPrefilterMap->registerObject();
|
|
|
|
mPrefilterMap->createMap();
|
|
}
|
|
|
|
String prefilPath = getPrefilterMapPath();
|
|
if (Platform::isFile(prefilPath))
|
|
{
|
|
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
|
mPrefilterMap->updateFaces();
|
|
}
|
|
|
|
if (mPrefilterMap->mCubemap.isNull())
|
|
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
|
|
|
mResourcesCreated = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ReflectionProbe::generateTextures()
|
|
{
|
|
}
|
|
|
|
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
|
{
|
|
if (!mEnabled || !RenderProbeMgr::smRenderReflectionProbes)
|
|
return;
|
|
|
|
Point3F distVec = getRenderPosition() - state->getCameraPosition();
|
|
F32 dist = distVec.len();
|
|
|
|
//Culling distance. Can be adjusted for performance options considerations via the scalar
|
|
if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
|
|
{
|
|
mProbeInfo->mScore = mMaxDrawDistance;
|
|
return;
|
|
}
|
|
|
|
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
|
|
{
|
|
bake();
|
|
mDynamicLastBakeMS = Platform::getRealMilliseconds();
|
|
}
|
|
|
|
//Submit our probe to actually do the probe action
|
|
// Get a handy pointer to our RenderPassmanager
|
|
//RenderPassManager *renderPass = state->getRenderPass();
|
|
|
|
//Update our score based on our radius, distance
|
|
mProbeInfo->mScore = mProbeInfo->mRadius/mMax(dist,1.0f);
|
|
|
|
Point3F vect = distVec;
|
|
vect.normalizeSafe();
|
|
|
|
mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
|
|
|
|
//Register
|
|
//PROBEMGR->registerProbe(mProbeInfoIdx);
|
|
|
|
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
|
|
{
|
|
GFXTransformSaver saver;
|
|
|
|
// Calculate the distance of this object from the camera
|
|
Point3F cameraOffset;
|
|
getRenderTransform().getColumn(3, &cameraOffset);
|
|
cameraOffset -= state->getDiffuseCameraPosition();
|
|
dist = cameraOffset.len();
|
|
if (dist < 0.01f)
|
|
dist = 0.01f;
|
|
|
|
// Set up the LOD for the shape
|
|
F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
|
|
|
|
mEditorShapeInst->setDetailFromDistance(state, dist * invScale);
|
|
|
|
// Make sure we have a valid level of detail
|
|
if (mEditorShapeInst->getCurrentDetail() < 0)
|
|
return;
|
|
|
|
BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0);
|
|
|
|
setPreviewMatParameters(state, probePrevMat);
|
|
|
|
// GFXTransformSaver is a handy helper class that restores
|
|
// the current GFX matrices to their original values when
|
|
// it goes out of scope at the end of the function
|
|
|
|
// Set up our TS render state
|
|
TSRenderState rdata;
|
|
rdata.setSceneState(state);
|
|
rdata.setFadeOverride(1.0f);
|
|
|
|
if(mReflectionModeType != DynamicCubemap)
|
|
rdata.setCubemap(mPrefilterMap->mCubemap);
|
|
else
|
|
rdata.setCubemap(mDynamicCubemap);
|
|
|
|
// We might have some forward lit materials
|
|
// so pass down a query to gather lights.
|
|
LightQuery query;
|
|
query.init(getWorldSphere());
|
|
rdata.setLightQuery(&query);
|
|
|
|
// Set the world matrix to the objects render transform
|
|
MatrixF mat = getRenderTransform();
|
|
GFX->setWorldMatrix(mat);
|
|
|
|
// Animate the the shape
|
|
mEditorShapeInst->animate();
|
|
|
|
// Allow the shape to submit the RenderInst(s) for itself
|
|
mEditorShapeInst->render(rdata);
|
|
|
|
saver.restore();
|
|
}
|
|
|
|
// If the light is selected or light visualization
|
|
// is enabled then register the callback.
|
|
const bool isSelectedInEditor = (gEditingMission && isSelected());
|
|
if (isSelectedInEditor)
|
|
{
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
ri->renderDelegate.bind(this, &ReflectionProbe::_onRenderViz);
|
|
ri->type = RenderPassManager::RIT_Editor;
|
|
state->getRenderPass()->addInst(ri);
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
|
|
SceneRenderState *state,
|
|
BaseMatInstance *overrideMat)
|
|
{
|
|
if (!RenderProbeMgr::smRenderReflectionProbes)
|
|
return;
|
|
|
|
GFXDrawUtil *draw = GFX->getDrawUtil();
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setZReadWrite(true, false);
|
|
desc.setCullMode(GFXCullNone);
|
|
desc.setBlend(true);
|
|
desc.fillMode = GFXFillWireframe;
|
|
// Base the sphere color on the light color.
|
|
ColorI color = ColorI(255, 0, 255, 63);
|
|
|
|
const MatrixF worldToObjectXfm = mObjToWorld;
|
|
if (mProbeShapeType == ProbeRenderInst::Sphere)
|
|
{
|
|
draw->drawSphere(desc, mRadius, getPosition(), color);
|
|
}
|
|
else
|
|
{
|
|
Point3F tscl = worldToObjectXfm.getScale();
|
|
|
|
Box3F projCube(-mObjScale/2, mObjScale / 2);
|
|
projCube.setCenter(getPosition());
|
|
draw->drawCube(desc, projCube, color, &worldToObjectXfm);
|
|
}
|
|
|
|
Point3F renderPos = getRenderTransform().getPosition();
|
|
|
|
Box3F refCube = Box3F(-mProbeRefScale / 2, mProbeRefScale / 2);
|
|
refCube.setCenter(renderPos + mProbeRefOffset);
|
|
color = ColorI(0, 255, 255, 63);
|
|
draw->drawCube(desc, refCube, color, &worldToObjectXfm);
|
|
}
|
|
|
|
void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
|
{
|
|
if (!mat->getFeatures().hasFeature(MFT_isDeferred))
|
|
return;
|
|
|
|
//Set up the params
|
|
MaterialParameters *matParams = mat->getMaterialParameters();
|
|
|
|
//Get the deferred render target
|
|
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
|
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
|
if (!deferredTexObject)
|
|
return;
|
|
|
|
GFX->setTexture(0, deferredTexObject);
|
|
|
|
//Set the cubemap
|
|
GFX->setCubeTexture(1, mPrefilterMap->mCubemap);
|
|
|
|
//Set the invViewMat
|
|
MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet();
|
|
const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera();
|
|
|
|
MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat");
|
|
|
|
matParams->setSafe(invViewMat, worldToCameraXfm);
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, postApply, void, (), ,
|
|
"A utility method for forcing a network update.\n")
|
|
{
|
|
object->inspectPostApply();
|
|
}
|
|
|
|
String ReflectionProbe::getPrefilterMapPath()
|
|
{
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getPrefilterMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Prefilter.dds", path.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
String ReflectionProbe::getIrradianceMapPath()
|
|
{
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getIrradianceMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Irradiance.dds", path.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
void ReflectionProbe::bake()
|
|
{
|
|
if (mReflectionModeType == DynamicCubemap)
|
|
return;
|
|
|
|
PROBEMGR->bakeProbe(this);
|
|
|
|
setMaskBits(CubemapMask);
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
|
|
"@brief returns true if control object is inside the fog\n\n.")
|
|
{
|
|
ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject();
|
|
|
|
if (clientProbe)
|
|
{
|
|
clientProbe->bake();
|
|
}
|
|
} |