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sdl
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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tGL
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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util
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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win32
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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gfxGLAppleFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLAppleFence.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLCardProfiler.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxGLCardProfiler.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLCircularVolatileBuffer.h
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Merge pull request #1599 from JeffProgrammer/glprofiling
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2016-05-24 01:26:39 -05:00 |
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gfxGLCubemap.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLCubemap.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLDevice.cpp
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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gfxGLDevice.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLDeviceProfiler.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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gfxGLEnumTranslate.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLEnumTranslate.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLOcclusionQuery.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLOcclusionQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLPrimitiveBuffer.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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gfxGLPrimitiveBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLShader.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLShader.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLStateBlock.cpp
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Corrects OpenGL projection matrix
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2017-08-25 13:13:47 +10:00 |
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gfxGLStateBlock.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLStateCache.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLTextureManager.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureObject.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLTextureObject.h
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OpenGL: Mipmaps for GFXGLCubemap.
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2014-12-26 21:03:54 +01:00 |
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gfxGLTextureTarget.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLTextureTarget.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLUtils.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLVertexAttribLocation.h
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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gfxGLVertexBuffer.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxGLVertexBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLVertexDecl.cpp
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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gfxGLVertexDecl.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLWindowTarget.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLWindowTarget.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |