mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_SPELL_BUTTON_H_
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#define _AFX_SPELL_BUTTON_H_
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#include "gui/buttons/guiButtonCtrl.h"
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///-------------------------------------
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/// Bitmap Button Contrl
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/// Set 'bitmap' comsole field to base name of bitmaps to use. This control will
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/// append '_n' for normal
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/// append '_h' for hilighted
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/// append '_d' for depressed
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///
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/// if bitmap cannot be found it will use the default bitmap to render.
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///
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/// if the extent is set to (0,0) in the gui editor and appy hit, this control will
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/// set it's extent to be exactly the size of the normal bitmap (if present)
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///
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class afxSpellBook;
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class afxMagicSpellData;
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class afxRPGMagicSpellData;
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class afxSpellButton : public GuiButtonCtrl
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{
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private:
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typedef GuiButtonCtrl Parent;
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enum { NUM_COOLDOWN_FRAMES = 36 };
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protected:
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static StringTableEntry sUnknownSpellBitmap;
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static StringTableEntry sSpellCooldownBitmaps;
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StringTableEntry mBitmapName;
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GFXTexHandle mTextureNormal;
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GFXTexHandle mTextureHilight;
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GFXTexHandle mTextureDepressed;
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GFXTexHandle mTextureInactive;
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afxSpellBook* spellbook;
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Point2I book_slot;
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GFXTexHandle cooldown_txrs[NUM_COOLDOWN_FRAMES];
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void update_bitmap();
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void renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect);
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public:
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/*C*/ afxSpellButton();
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/*D*/ ~afxSpellButton();
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void setBitmap(const char *name, bool placholder=false);
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void setSpellBook(afxSpellBook*, U8 page);
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void setPage(U8 page);
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const char* formatDesc(char* buffer, int len) const;
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afxMagicSpellData* getSpellDataBlock() const;
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afxRPGMagicSpellData* getSpellRPGDataBlock() const;
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bool onAdd() override;
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bool onWake() override;
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void onSleep() override;
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void inspectPostApply() override;
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void onMouseEnter(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void onDeleteNotify(SimObject*) override;
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static void initPersistFields();
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DECLARE_CONOBJECT(afxSpellButton);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif //_GUI_BITMAP_BUTTON_CTRL_H
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