Torque3D/Engine/source/afx/ea/afxEA_CameraPuppet.cpp
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

199 lines
6 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "T3D/gameBase/gameConnection.h"
#include "afx/afxChoreographer.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxCamera.h"
#include "afx/ce/afxCameraPuppet.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_CameraPuppet
class afxEA_CameraPuppet : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
afxCameraPuppetData* puppet_data;
afxConstraint* cam_cons;
bool was_1st_person;
void do_runtime_substitutions();
public:
/*C*/ afxEA_CameraPuppet();
void ea_set_datablock(SimDataBlock*) override;
bool ea_start() override;
bool ea_update(F32 dt) override;
void ea_finish(bool was_stopped) override;
void getUnconstrainedPosition(Point3F& pos) override;
void getUnconstrainedTransform(MatrixF& xfm) override;
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_CameraPuppet::afxEA_CameraPuppet()
{
puppet_data = 0;
cam_cons = 0;
was_1st_person = false;
}
void afxEA_CameraPuppet::ea_set_datablock(SimDataBlock* db)
{
puppet_data = dynamic_cast<afxCameraPuppetData*>(db);
}
bool afxEA_CameraPuppet::ea_start()
{
if (!puppet_data)
{
Con::errorf("afxEA_CameraPuppet::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
afxConstraintID obj_id = mCons_mgr->getConstraintId(puppet_data->cam_def);
cam_cons = mCons_mgr->getConstraint(obj_id);
SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
if (obj && obj->isClientObject())
{
GameConnection* conn = GameConnection::getConnectionToServer();
if (conn)
{
was_1st_person = conn->isFirstPerson();
if (was_1st_person)
conn->setFirstPerson(false);
}
}
return true;
}
bool afxEA_CameraPuppet::ea_update(F32 dt)
{
SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
if (obj && mIn_scope)
{
obj->setTransform(mUpdated_xfm);
}
return true;
}
void afxEA_CameraPuppet::ea_finish(bool was_stopped)
{
afxCamera* afx_cam = dynamic_cast<afxCamera*>((cam_cons) ? cam_cons->getSceneObject() : 0);
if (afx_cam && afx_cam->isClientObject())
afx_cam->setThirdPersonSnapClient();
if (was_1st_person)
{
GameConnection* conn = GameConnection::getConnectionToServer();
if (conn)
conn->setFirstPerson(true);
}
}
void afxEA_CameraPuppet::getUnconstrainedPosition(Point3F& pos)
{
SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
if (obj)
pos = obj->getRenderPosition();
else
pos.zero();
}
void afxEA_CameraPuppet::getUnconstrainedTransform(MatrixF& xfm)
{
SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
if (obj)
xfm = obj->getRenderTransform();
else
xfm.identity();
}
void afxEA_CameraPuppet::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (puppet_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
afxCameraPuppetData* orig_db = puppet_data;
puppet_data = new afxCameraPuppetData(*orig_db, true);
orig_db->performSubstitutions(puppet_data, mChoreographer, mGroup_index);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_CameraPuppetDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_CameraPuppetDesc desc;
public:
bool testEffectType(const SimDataBlock*) const override;
bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const override;
bool runsOnServer(const afxEffectWrapperData*) const override;
bool runsOnClient(const afxEffectWrapperData*) const override;
afxEffectWrapper* create() const override { return new afxEA_CameraPuppet; }
};
afxEA_CameraPuppetDesc afxEA_CameraPuppetDesc::desc;
bool afxEA_CameraPuppetDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxCameraPuppetData) == typeid(*db));
}
bool afxEA_CameraPuppetDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
return (timing.lifetime < 0);
}
bool afxEA_CameraPuppetDesc::runsOnServer(const afxEffectWrapperData* ew) const
{
U8 networking = ((const afxCameraPuppetData*)ew->effect_data)->networking;
return ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
}
bool afxEA_CameraPuppetDesc::runsOnClient(const afxEffectWrapperData* ew) const
{
U8 networking = ((const afxCameraPuppetData*)ew->effect_data)->networking;
return ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//