Torque3D/Engine/source/gfx/gl/gfxGLCubemap.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

122 lines
4.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXGLCUBEMAP_H_
#define _GFXGLCUBEMAP_H_
#ifndef _GFXCUBEMAP_H_
#include "gfx/gfxCubemap.h"
#endif
#ifndef __RESOURCE_H__
#include "core/resource.h"
#endif
const U32 CubeFaces = 6;
const U32 MaxMipMaps = 13; //todo this needs a proper static value somewhere to sync up with other classes like GBitmap
class GFXGLCubemap : public GFXCubemap
{
public:
GFXGLCubemap();
virtual ~GFXGLCubemap();
void initStatic( GFXTexHandle *faces ) override;
void initStatic( DDSFile *dds ) override;
void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) override;
U32 getSize() const override { return mWidth; }
GFXFormat getFormat() const override { return mFaceFormat; }
bool isInitialized() override { return mCubemap != 0 ? true : false; }
// Convenience methods for GFXGLTextureTarget
U32 getWidth() { return mWidth; }
U32 getHeight() { return mHeight; }
U32 getHandle() { return mCubemap; }
// GFXResource interface
void zombify() override;
void resurrect() override;
/// Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
void tmResurrect();
static GLenum getEnumForFaceNumber(U32 face);///< Performs lookup to get a GLenum for the given face number
/// @return An array containing the texture data
/// @note You are responsible for deleting the returned data! (Use delete[])
U8* getTextureData(U32 face, U32 mip = 0);
protected:
friend class GFXDevice;
friend class GFXGLDevice;
/// The callback used to get texture events.
/// @see GFXTextureManager::addEventDelegate
void _onTextureEvent( GFXTexCallbackCode code );
GLuint mCubemap; ///< Internal GL handle
U32 mDynamicTexSize; ///< Size of faces for a dynamic texture (used in resurrect)
// Self explanatory
U32 mWidth;
U32 mHeight;
GFXFormat mFaceFormat;
GFXTexHandle mTextures[6]; ///< Keep refs to our textures for resurrection of static cubemaps
/// The backing DDSFile uses to restore the faces
/// when the surface is lost.
Resource<DDSFile> mDDSFile;
// should only be called by GFXDevice
void setToTexUnit( U32 tuNum ) override; ///< Binds the cubemap to the given texture unit
virtual void bind(U32 textureUnit) const; ///< Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking)
void fillCubeTextures(GFXTexHandle* faces); ///< Copies the textures in faces into the cubemap
};
class GFXGLCubemapArray : public GFXCubemapArray
{
public:
GFXGLCubemapArray();
virtual ~GFXGLCubemapArray();
//virtual void initStatic(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) override;
void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) override;
void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) override;
void copyTo(GFXCubemapArray *pDstCubemap) override;
void setToTexUnit(U32 tuNum) override;
// GFXResource interface
void zombify() override {}
void resurrect() override {}
protected:
friend class GFXGLDevice;
void bind(U32 textureUnit) const;
GLuint mCubemap; ///< Internal GL handle
};
#endif