Torque3D/Engine/source/math/public/float4_dispatch.cpp
marauder2k7 18d0aa0418 further sse simd additions
avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
2026-02-26 21:11:31 +00:00

14 lines
332 B
C++

#include "math/public/float4_dispatch.h"
#include "math/public/float3_dispatch.h"
namespace math_backend::float4::dispatch
{
// Single definition of the global dispatch table
Float4Funcs gFloat4{};
}
namespace math_backend::float3::dispatch
{
// Single definition of the global dispatch table
Float3Funcs gFloat3{};
}