mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-20 21:00:52 +00:00
avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
14 lines
332 B
C++
14 lines
332 B
C++
#include "math/public/float4_dispatch.h"
|
|
#include "math/public/float3_dispatch.h"
|
|
|
|
namespace math_backend::float4::dispatch
|
|
{
|
|
// Single definition of the global dispatch table
|
|
Float4Funcs gFloat4{};
|
|
}
|
|
|
|
namespace math_backend::float3::dispatch
|
|
{
|
|
// Single definition of the global dispatch table
|
|
Float3Funcs gFloat3{};
|
|
}
|