Torque3D/Engine/source/afx/ea/afxEA_ScriptEvent.cpp
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

145 lines
4.6 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxScriptEvent.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_ScriptEvent
class afxEA_ScriptEvent : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
afxScriptEventData* script_data;
bool ran_script;
void do_runtime_substitutions();
public:
/*C*/ afxEA_ScriptEvent();
/*D*/ ~afxEA_ScriptEvent();
bool isDone() override { return ran_script; }
void ea_set_datablock(SimDataBlock*) override;
bool ea_start() override;
bool ea_update(F32 dt) override;
void ea_finish(bool was_stopped) override;
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_ScriptEvent::afxEA_ScriptEvent()
{
script_data = 0;
ran_script = false;
}
afxEA_ScriptEvent::~afxEA_ScriptEvent()
{
if (script_data && script_data->isTempClone())
delete script_data;
script_data = 0;
}
void afxEA_ScriptEvent::ea_set_datablock(SimDataBlock* db)
{
script_data = dynamic_cast<afxScriptEventData*>(db);
}
bool afxEA_ScriptEvent::ea_start()
{
if (!script_data)
{
Con::errorf("afxEA_ScriptEvent::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
ran_script = (script_data->method_name == ST_NULLSTRING);
return true;
}
bool afxEA_ScriptEvent::ea_update(F32 dt)
{
if (!ran_script && mChoreographer != NULL)
{
afxConstraint* pos_constraint = getPosConstraint();
mChoreographer->executeScriptEvent(script_data->method_name, pos_constraint, mUpdated_xfm,
script_data->script_data);
ran_script = true;
}
return true;
}
void afxEA_ScriptEvent::ea_finish(bool was_stopped)
{
ran_script = false;
}
void afxEA_ScriptEvent::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (script_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
afxScriptEventData* orig_db = script_data;
script_data = new afxScriptEventData(*orig_db, true);
orig_db->performSubstitutions(script_data, mChoreographer, mGroup_index);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_ScriptEventDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_ScriptEventDesc desc;
public:
bool testEffectType(const SimDataBlock*) const override;
bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const override { return false; }
bool runsOnServer(const afxEffectWrapperData*) const override { return true; }
bool runsOnClient(const afxEffectWrapperData*) const override { return false; }
bool isPositional(const afxEffectWrapperData*) const override { return false; }
afxEffectWrapper* create() const override { return new afxEA_ScriptEvent; }
};
afxEA_ScriptEventDesc afxEA_ScriptEventDesc::desc;
bool afxEA_ScriptEventDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxScriptEventData) == typeid(*db));
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//