Torque3D/Engine/source/forest
JeffR bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00
..
editor Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
glsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
hlsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
ts Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forest.cpp wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
forest.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestCell.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
forestCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCollision.cpp uninitialized variables-collision 2020-05-11 14:33:59 -05:00
forestCollision.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestDataFile.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
forestItem.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
forestRender.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
forestWindAccumulator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindEmitter.cpp Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 2018-07-12 15:42:51 -05:00
forestWindEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindMgr.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestWindMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00