mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Fixes PauseMenu navigation behavior and confirms the menu buttons and page nav to standard Fixes PauseMenu and OptionMenu menu buttons that were not being set correctly on wake Fixes logic in the shape editor where it wouldn't add new sequences if you were working off a non-assetId sequence in the sequence list(such as ambient)
94 lines
2.4 KiB
Plaintext
94 lines
2.4 KiB
Plaintext
function PauseMenu::onWake(%this)
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{
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if($Server::ServerType $= "SinglePlayer")
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{
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$timescale = 0;
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sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] );
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}
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PauseButtonHolder.setActive();
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PauseMenuInputHandler.setFirstResponder();
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%this.resizePages = true;
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%this.setRootPage(PauseMenuButtons);
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}
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function PauseMenuButtons::onOpen(%this)
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{
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PauseMenuList.clear();
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if($Tools::loaded && EditorIsActive())
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{
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%this.addPauseMenuButton("Exit Editor", "fastLoadWorldEdit();");
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}
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%this.addPauseMenuButton("Options", "openPauseMenuOptions();");
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%this.addPauseMenuButton("Exit to Menu", "pauseMenuExitToMenu();");
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%this.addPauseMenuButton("Exit to Desktop", "pauseMenuExitToDesktop();");
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PauseMenuList.setAsActiveMenuList();
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$activeMenuButtonContainer-->button1.disable();
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$activeMenuButtonContainer-->button2.disable();
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$activeMenuButtonContainer-->button3.disable();
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$activeMenuButtonContainer-->button4.set("btn_a", "", "OK", "PauseMenuList.activate();");
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$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
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}
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function PauseMenuButtons::addPauseMenuButton(%this, %buttonText, %buttonCallback)
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{
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%newButton = new GuiButtonCtrl() {
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text = %buttonText;
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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position = "0 0";
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extent = "400 55";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMenuButtonProfile";
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visible = "1";
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active = "1";
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command = %buttonCallback;
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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PauseMenuList.add(%newButton);
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}
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function PauseMenu::onSleep(%this)
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{
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if($Server::ServerType $= "SinglePlayer")
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{
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$timescale = 1;
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sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
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}
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}
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function openPauseMenuOptions()
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{
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PauseMenu.pushPage(OptionsMenu);
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}
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function pauseMenuExitToMenu()
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{
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MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "");
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}
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function pauseMenuExitToDesktop()
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{
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MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "");
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}
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function PauseButtonHolder::onWake(%this)
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{
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}
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