Torque3D/Templates/BaseGame/game/data/UI/guis/joinServerMenu.tscript
JeffR 41add628ad Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
Also fixes behavior handling of menu input buttons not refreshing reliably
Adds ability to define a control on a MenuList to act as a highlighter over the currently selected control
Cleaned up BaseUI pages to use UINavigation which reduced a lot of duplication of elements and code
2022-05-06 23:39:16 -05:00

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function JoinServerMenu::onWake(%this)
{
}
function JoinServerMenu::onOpen(%this)
{
JoinServerList.setAsActiveMenuList();
$activeMenuButtonContainer-->button1.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
$activeMenuButtonContainer-->button2.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
$activeMenuButtonContainer-->button3.set("btn_x", "E", "Query Online", "JoinServerMenu.query();");
$activeMenuButtonContainer-->button4.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", "cancelServerQuery(); " @ %this @ ".navigation.popPage();");
}
//----------------------------------------
function JoinServerMenu::query(%this)
{
queryMasterServer(
0, // Query flags
$Client::GameTypeQuery, // gameTypes
$Client::MissionTypeQuery, // missionType
0, // minPlayers
100, // maxPlayers
0, // maxBots
2, // regionMask
0, // maxPing
100, // minCPU
0 // filterFlags
);
}
//----------------------------------------
function JoinServerMenu::queryLan(%this)
{
queryLANServers(
$pref::Net::Port, // lanPort for local queries
0, // Query flags
$Client::GameTypeQuery, // gameTypes
$Client::MissionTypeQuery, // missionType
0, // minPlayers
100, // maxPlayers
0, // maxBots
2, // regionMask
0, // maxPing
100, // minCPU
0 // filterFlags
);
}
//----------------------------------------
function JoinServerMenu::cancel(%this)
{
cancelServerQuery();
JS_queryStatus.setVisible(false);
}
//----------------------------------------
function JoinServerMenu::join(%this)
{
cancelServerQuery();
%index = JS_serverList.getSelectedId();
JoinGame(%index);
}
//----------------------------------------
function JoinServerMenu::refresh(%this)
{
cancelServerQuery();
%index= JoinServerList.getActiveRow();
// The server info index is stored in the row along with the
// rest of displayed info.
if( setServerInfo( %index ) )
querySingleServer( $ServerInfo::Address, 0 );
}
//----------------------------------------
function JoinServerMenu::refreshSelectedServer( %this )
{
querySingleServer( $JoinGameAddress, 0 );
}
//----------------------------------------
function JoinServerMenu::update(%this)
{
// Copy the servers into the server list.
JS_queryStatus.setVisible(false);
JoinServerList.clear();
%sc = getServerCount();
for( %i = 0; %i < %sc; %i ++ ) {
setServerInfo(%i);
%serverBtn = new GuiButtonCtrl(){
text = $ServerInfo::Name TAB
$ServerInfo::Ping TAB
$ServerInfo::PlayerCount @ "/" @ $ServerInfo::MaxPlayers TAB
$ServerInfo::Version TAB
$ServerInfo::MissionName;
profile = GuiJoinServerButtonProfile;
extent = JoinServerList.extent.x SPC 30;
};
JoinServerList.add(%serverBtn);
}
$activeMenuButtonContainer-->button4.setActive(JoinServerList.getCount() > 0);
}
//----------------------------------------
function onServerQueryStatus(%status, %msg, %value)
{
echo("ServerQuery: " SPC %status SPC %msg SPC %value);
// Update query status
// States: start, update, ping, query, done
// value = % (0-1) done for ping and query states
if (!JS_queryStatus.isVisible())
JS_queryStatus.setVisible(true);
switch$ (%status) {
case "start":
JS_statusText.setText(%msg);
JS_statusBar.setValue(0);
JoinServerList.clear();
case "ping":
JS_statusText.setText("Ping Servers");
JS_statusBar.setValue(%value);
case "query":
JS_statusText.setText("Query Servers");
JS_statusBar.setValue(%value);
case "done":
JS_queryStatus.setVisible(false);
JS_status.setText(%msg);
JoinServerMenu.update();
}
}