Torque3D/Templates/BaseGame/game/core
Brian Roberts 2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
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clientServer Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server 2021-04-08 20:32:22 -05:00
console Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gameObjects Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gui Update Templates/BaseGame/game/core/gui/scripts/canvas.tscript 2021-04-13 16:53:31 -05:00
lighting Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
postFX Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
rendering reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out. 2021-03-09 15:26:48 -06:00
sfx Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
utility typofix 2021-01-27 13:28:12 -06:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00