Torque3D/Templates/BaseGame/game/core
2020-05-17 01:25:59 -05:00
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clientServer make sure we're working with a clean slate each datablock load cycle to prevent wierd order confusion 2020-04-06 11:13:47 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
gui shift front profile on over to the cache directory in keeping with the rest 2020-01-12 00:24:21 -06:00
lighting Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
postFX misc fixes to mitigate banding 2020-04-14 11:36:49 -05:00
rendering we do actually need to account for reference position (of the capture box) to avoid it trying to look up the cube face relative to world origin... will need to eyeball what's going on backend wise forcing additional position-offsetting... 2020-04-14 15:00:29 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility Updated Assimp 2020-03-19 09:47:38 -05:00
Core.cs Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00