Torque3D/Engine/lib/assimp/code/glTF/glTFCommon.h
Areloch 6ade6f08ce Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages
Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Disabled fields for dynamic and static shadowmap refresh rates
Moved noShape model to core/rendering/shapes to place it in a more logical module position
Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code
Added call to reload probe textures when a reloadTextures call is made
Adjusted default directional light shadowmap settings to not be as extreme
Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication.
Shifted shape loader code to utilize assimp for loader consistency and testing
Changed render bin used for SSAO postfx so it runs at the right time
Made Core_Rendering module scan for assets
Updated loose file references to a number of assets to follow proper formatting
Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items
Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type.
Cleaned up a bunch of old, outdated code in the asset importer
Added initial handling for in-place importing of files without needing to process them through the UI.
Added ability to edit module script from RMB context menu if torsion path is set
Updated list field code for variable inspector to utilize correct ownerObject field
2020-03-19 09:47:38 -05:00

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_GLFTCOMMON_H_INC
#define AI_GLFTCOMMON_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
#include <assimp/Exceptional.h>
#include <map>
#include <string>
#include <list>
#include <vector>
#include <algorithm>
#include <stdexcept>
#define RAPIDJSON_HAS_STDSTRING 1
#include <rapidjson/rapidjson.h>
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#ifdef ASSIMP_API
# include <memory>
# include <assimp/DefaultIOSystem.h>
# include <assimp/ByteSwapper.h>
#else
# include <memory>
# define AI_SWAP4(p)
# define ai_assert
#endif
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
# else
# define gltf_unordered_map map
#endif
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
# include <unordered_map>
# if _MSC_VER > 1600
# define gltf_unordered_map unordered_map
# else
# define gltf_unordered_map tr1::unordered_map
# endif
#endif
namespace glTFCommon {
#ifdef ASSIMP_API
using Assimp::IOStream;
using Assimp::IOSystem;
using std::shared_ptr;
#else
using std::shared_ptr;
typedef std::runtime_error DeadlyImportError;
typedef std::runtime_error DeadlyExportError;
enum aiOrigin {
aiOrigin_SET = 0,
aiOrigin_CUR = 1,
aiOrigin_END = 2
};
class IOSystem;
class IOStream {
public:
IOStream(FILE* file) : f(file) {}
~IOStream() { fclose(f); f = 0; }
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
size_t Tell() const { return ftell(f); }
size_t FileSize() {
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
return size_t((Seek(p, aiOrigin_SET), len));
}
private:
FILE* f;
};
#endif
// Vec/matrix types, as raw float arrays
typedef float(vec3)[3];
typedef float(vec4)[4];
typedef float(mat4)[16];
inline
void CopyValue(const glTFCommon::vec3& v, aiColor4D& out) {
out.r = v[0];
out.g = v[1];
out.b = v[2];
out.a = 1.0;
}
inline
void CopyValue(const glTFCommon::vec4& v, aiColor4D& out) {
out.r = v[0];
out.g = v[1];
out.b = v[2];
out.a = v[3];
}
inline
void CopyValue(const glTFCommon::vec4& v, aiColor3D& out) {
out.r = v[0];
out.g = v[1];
out.b = v[2];
}
inline
void CopyValue(const glTFCommon::vec3& v, aiColor3D& out) {
out.r = v[0];
out.g = v[1];
out.b = v[2];
}
inline
void CopyValue(const glTFCommon::vec3& v, aiVector3D& out) {
out.x = v[0];
out.y = v[1];
out.z = v[2];
}
inline
void CopyValue(const glTFCommon::vec4& v, aiQuaternion& out) {
out.x = v[0];
out.y = v[1];
out.z = v[2];
out.w = v[3];
}
inline
void CopyValue(const glTFCommon::mat4& v, aiMatrix4x4& o) {
o.a1 = v[0]; o.b1 = v[1]; o.c1 = v[2]; o.d1 = v[3];
o.a2 = v[4]; o.b2 = v[5]; o.c2 = v[6]; o.d2 = v[7];
o.a3 = v[8]; o.b3 = v[9]; o.c3 = v[10]; o.d3 = v[11];
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
}
namespace Util {
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
inline
size_t DecodeBase64(const char* in, uint8_t*& out) {
return DecodeBase64(in, strlen(in), out);
}
struct DataURI {
const char* mediaType;
const char* charset;
bool base64;
const char* data;
size_t dataLength;
};
//! Check if a uri is a data URI
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out);
template<bool B>
struct DATA {
static const uint8_t tableDecodeBase64[128];
};
template<bool B>
const uint8_t DATA<B>::tableDecodeBase64[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
};
inline
char EncodeCharBase64(uint8_t b) {
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
}
inline
uint8_t DecodeCharBase64(char c) {
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
}
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
} // namespace Util
#define CHECK_EXT(EXT) \
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
}
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // AI_GLFTCOMMON_H_INC