Torque3D/Engine/source/windowManager/win32
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
..
win32CursorController.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32CursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32SplashScreen.cpp Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
win32Window.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
win32Window.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32WindowMgr.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
win32WindowMgr.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
winDispatch.cpp Input event changes 2013-01-22 18:17:41 -05:00
winDispatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00