mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef OS_DLIBRARY_H
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#define OS_DLIBRARY_H
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#include "core/util/refBase.h"
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// DLLs use the standard calling convention
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#define DLL_CALL __stdcall
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#define DLL_EXPORT_CALL __declspec(dllexport)
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#define DLL_IMPORT_CALL __declspec(dllimport)
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// Export functions from the DLL
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#if defined(DLL_CODE)
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#define DLL_DECL DLL_EXPORT_CALL
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#else
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#define DLL_DECL DLL_IMPORT_CALL
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#endif
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//-----------------------------------------------------------------------------
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///@defgroup KernelDLL Loadable Libraries
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/// Basic DLL handling and symbol resolving. When a library is first loaded
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/// it's "open" function will be called, and it's "close" function is called
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/// right before the library is unloaded.
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///@ingroup OsModule
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///@{
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/// Dynamic Library
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/// Interface for library objects loaded using the loadLibrary() function.
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class DLibrary: public StrongRefBase
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{
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public:
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virtual ~DLibrary() {}
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virtual void *bind( const char *name ) = 0;
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};
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typedef StrongRefPtr<DLibrary> DLibraryRef;
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/// Load a library
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/// Returns 0 if the library fails to load. Symbols are
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/// resolved through the DLibrary interface.
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DLibraryRef OsLoadLibrary( const char *file );
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///@}
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//-----------------------------------------------------------------------------
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#endif
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