Torque3D/Engine/source/platform/input/razerHydra/razerHydraFrame.cpp
2013-02-21 17:20:09 -05:00

338 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/input/razerHydra/razerHydraFrame.h"
#include "platform/input/razerHydra/razerHydraUtil.h"
#include "console/engineAPI.h"
#include "math/mAngAxis.h"
#include "math/mTransform.h"
U32 RazerHydraFrame::smNextInternalFrameId = 0;
IMPLEMENT_CONOBJECT(RazerHydraFrame);
RazerHydraFrame::RazerHydraFrame()
{
clear();
}
RazerHydraFrame::~RazerHydraFrame()
{
clear();
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
mControllerData[i].mEnabled = false;
}
}
void RazerHydraFrame::initPersistFields()
{
Parent::initPersistFields();
}
bool RazerHydraFrame::onAdd()
{
if (!Parent::onAdd())
return false;
return true;
}
void RazerHydraFrame::onRemove()
{
Parent::onRemove();
}
void RazerHydraFrame::clear()
{
mFrameValid = false;
}
void RazerHydraFrame::copyFromFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius)
{
clear();
// Calling this method automatically makes this a valid frame
mFrameValid = true;
mFrameInternalId = smNextInternalFrameId;
++smNextInternalFrameId;
mFrameSimTime = Sim::getCurrentTime();
mFrameRealTime = Platform::getRealMilliseconds();
// Process the controllers
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
const sixenseControllerData& controller = frame.controllers[i];
ControllerData& data = mControllerData[i];
// General controller data
data.mEnabled = controller.enabled;
data.mIsDocked = controller.is_docked;
data.mSequenceNum = controller.sequence_number;
// Controller position
RazerHydraUtil::convertPosition(controller.pos, data.mRawPos);
data.mPos.x = (S32)mFloor(data.mRawPos.x);
data.mPos.y = (S32)mFloor(data.mRawPos.y);
data.mPos.z = (S32)mFloor(data.mRawPos.z);
// Controller rotation
RazerHydraUtil::convertRotation(controller.rot_mat, data.mRot);
data.mRotQuat.set(data.mRot);
// Controller as axis rotation
RazerHydraUtil::calculateAxisRotation(data.mRot, maxAxisRadius, data.mRotAxis);
// Controller thumb stick
data.mThumbStick.x = controller.joystick_x;
data.mThumbStick.y = controller.joystick_y;
// Trigger
data.mTrigger = controller.trigger;
// Controller buttons
data.mShoulder = controller.buttons & SIXENSE_BUTTON_BUMPER;
data.mThumb = controller.buttons & SIXENSE_BUTTON_JOYSTICK;
data.mStart = controller.buttons & SIXENSE_BUTTON_START;
data.mButton1 = controller.buttons & SIXENSE_BUTTON_1;
data.mButton2 = controller.buttons & SIXENSE_BUTTON_2;
data.mButton3 = controller.buttons & SIXENSE_BUTTON_3;
data.mButton4 = controller.buttons & SIXENSE_BUTTON_4;
}
}
//-----------------------------------------------------------------------------
DefineEngineMethod( RazerHydraFrame, isFrameValid, bool, ( ),,
"@brief Checks if this frame is valid.\n\n"
"@return True if the frame is valid.\n\n")
{
return object->isFrameValid();
}
DefineEngineMethod( RazerHydraFrame, getFrameInternalId, S32, ( ),,
"@brief Provides the internal ID for this frame.\n\n"
"@return Internal ID of this frame.\n\n")
{
return object->getFrameInternalId();
}
DefineEngineMethod( RazerHydraFrame, getFrameSimTime, S32, ( ),,
"@brief Get the sim time that this frame was generated.\n\n"
"@return Sim time of this frame in milliseconds.\n\n")
{
return object->getFrameSimTime();
}
DefineEngineMethod( RazerHydraFrame, getFrameRealTime, S32, ( ),,
"@brief Get the real time that this frame was generated.\n\n"
"@return Real time of this frame in milliseconds.\n\n")
{
return object->getFrameRealTime();
}
DefineEngineMethod( RazerHydraFrame, getControllerCount, S32, ( ),,
"@brief Get the number of controllers defined in this frame.\n\n"
"@return The number of defined controllers.\n\n")
{
return RazerHydraConstants::MaxControllers;
}
DefineEngineMethod( RazerHydraFrame, getControllerEnabled, bool, ( S32 index ),,
"@brief Get the enabled state of the controller.\n\n"
"@param index The controller index to check.\n"
"@return True if the requested controller is enabled.\n\n")
{
return object->getEnabled(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerDocked, bool, ( S32 index ),,
"@brief Get the docked state of the controller.\n\n"
"@param index The controller index to check.\n"
"@return True if the requested controller is docked.\n\n")
{
return object->getDocked(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerSequenceNum, S32, ( S32 index ),,
"@brief Get the controller sequence number.\n\n"
"@param index The controller index to check.\n"
"@return The sequence number of the requested controller.\n\n")
{
return object->getSequenceNum(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerRawPos, Point3F, ( S32 index ),,
"@brief Get the raw position of the requested controller.\n\n"
"The raw position is the controller's floating point position converted to "
"Torque 3D coordinates (in millimeters).\n"
"@param index The controller index to check.\n"
"@return Raw position of the requested controller (in millimeters).\n\n")
{
return object->getRawPos(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerPos, Point3I, ( S32 index ),,
"@brief Get the position of the requested controller.\n\n"
"The position is the controller's integer position converted to "
"Torque 3D coordinates (in millimeters).\n"
"@param index The controller index to check.\n"
"@return Integer position of the requested controller (in millimeters).\n\n")
{
return object->getPos(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerRot, AngAxisF, ( S32 index ),,
"@brief Get the rotation of the requested controller.\n\n"
"The Razer Hydra controller rotation as converted into the Torque 3D"
"coordinate system.\n"
"@param index The controller index to check.\n"
"@return Rotation of the requested controller.\n\n")
{
AngAxisF aa(object->getRot(index));
return aa;
}
DefineEngineMethod( RazerHydraFrame, getControllerRawTransform, TransformF, ( S32 index ),,
"@brief Get the raw transform of the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return The raw position and rotation of the requested controller (in Torque 3D coordinates).\n\n")
{
const Point3F& pos = object->getRawPos(index);
const QuatF& qa = object->getRotQuat(index);
AngAxisF aa(qa);
aa.axis.normalize();
TransformF trans(pos, aa);
return trans;
}
DefineEngineMethod( RazerHydraFrame, getControllerTransform, TransformF, ( S32 index ),,
"@brief Get the transform of the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return The position and rotation of the requested controller (in Torque 3D coordinates).\n\n")
{
const Point3I& pos = object->getPos(index);
const QuatF& qa = object->getRotQuat(index);
AngAxisF aa(qa);
aa.axis.normalize();
TransformF trans;
trans.mPosition = Point3F(pos.x, pos.y, pos.z);
trans.mOrientation = aa;
return trans;
}
DefineEngineMethod( RazerHydraFrame, getControllerRotAxis, Point2F, ( S32 index ),,
"@brief Get the axis rotation of the requested controller.\n\n"
"This is the axis rotation of the controller as if the controller were a gamepad thumb stick. "
"Imagine a stick coming out the top of the controller and tilting the controller front, back, "
"left and right controls that stick. The values returned along the x and y stick "
"axis are normalized from -1.0 to 1.0 with the maximum controller tilt angle for these "
"values as defined by $RazerHydra::MaximumAxisAngle.\n"
"@param index The controller index to check.\n"
"@return Axis rotation of the requested controller.\n\n"
"@see RazerHydra::MaximumAxisAngle\n")
{
return object->getRotAxis(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerThumbStick, Point2F, ( S32 index ),,
"@brief Get the thumb stick values of the requested controller.\n\n"
"The thumb stick values are in the range of -1.0..1.0\n"
"@param index The controller index to check.\n"
"@return Thumb stick values of the requested controller.\n\n")
{
return object->getThumbStick(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerTrigger, F32, ( S32 index ),,
"@brief Get the trigger value for the requested controller.\n\n"
"The trigger value is in the range of -1.0..1.0\n"
"@param index The controller index to check.\n"
"@return Trigger value of the requested controller.\n\n")
{
return object->getTrigger(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerShoulderButton, bool, ( S32 index ),,
"@brief Get the shoulder button state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Shoulder button state requested controller as true or false.\n\n")
{
return object->getShoulder(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerThumbButton, bool, ( S32 index ),,
"@brief Get the thumb button state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Thumb button state requested controller as true or false.\n\n")
{
return object->getThumb(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerStartButton, bool, ( S32 index ),,
"@brief Get the start button state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Start button state requested controller as true or false.\n\n")
{
return object->getStart(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerButton1, bool, ( S32 index ),,
"@brief Get the button 1 state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Button 1 state requested controller as true or false.\n\n")
{
return object->getButton1(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerButton2, bool, ( S32 index ),,
"@brief Get the button 2 state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Button 2 state requested controller as true or false.\n\n")
{
return object->getButton2(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerButton3, bool, ( S32 index ),,
"@brief Get the button 3 state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Button 3 state requested controller as true or false.\n\n")
{
return object->getButton3(index);
}
DefineEngineMethod( RazerHydraFrame, getControllerButton4, bool, ( S32 index ),,
"@brief Get the button 4 state for the requested controller.\n\n"
"@param index The controller index to check.\n"
"@return Button 4 state requested controller as true or false.\n\n")
{
return object->getButton4(index);
}