mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
338 lines
12 KiB
C++
338 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/input/razerHydra/razerHydraFrame.h"
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#include "platform/input/razerHydra/razerHydraUtil.h"
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#include "console/engineAPI.h"
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#include "math/mAngAxis.h"
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#include "math/mTransform.h"
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U32 RazerHydraFrame::smNextInternalFrameId = 0;
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IMPLEMENT_CONOBJECT(RazerHydraFrame);
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RazerHydraFrame::RazerHydraFrame()
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{
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clear();
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}
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RazerHydraFrame::~RazerHydraFrame()
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{
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clear();
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for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
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{
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mControllerData[i].mEnabled = false;
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}
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}
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void RazerHydraFrame::initPersistFields()
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{
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Parent::initPersistFields();
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}
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bool RazerHydraFrame::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void RazerHydraFrame::onRemove()
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{
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Parent::onRemove();
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}
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void RazerHydraFrame::clear()
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{
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mFrameValid = false;
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}
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void RazerHydraFrame::copyFromFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius)
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{
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clear();
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// Calling this method automatically makes this a valid frame
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mFrameValid = true;
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mFrameInternalId = smNextInternalFrameId;
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++smNextInternalFrameId;
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mFrameSimTime = Sim::getCurrentTime();
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mFrameRealTime = Platform::getRealMilliseconds();
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// Process the controllers
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for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
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{
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const sixenseControllerData& controller = frame.controllers[i];
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ControllerData& data = mControllerData[i];
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// General controller data
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data.mEnabled = controller.enabled;
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data.mIsDocked = controller.is_docked;
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data.mSequenceNum = controller.sequence_number;
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// Controller position
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RazerHydraUtil::convertPosition(controller.pos, data.mRawPos);
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data.mPos.x = (S32)mFloor(data.mRawPos.x);
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data.mPos.y = (S32)mFloor(data.mRawPos.y);
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data.mPos.z = (S32)mFloor(data.mRawPos.z);
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// Controller rotation
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RazerHydraUtil::convertRotation(controller.rot_mat, data.mRot);
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data.mRotQuat.set(data.mRot);
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// Controller as axis rotation
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RazerHydraUtil::calculateAxisRotation(data.mRot, maxAxisRadius, data.mRotAxis);
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// Controller thumb stick
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data.mThumbStick.x = controller.joystick_x;
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data.mThumbStick.y = controller.joystick_y;
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// Trigger
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data.mTrigger = controller.trigger;
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// Controller buttons
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data.mShoulder = controller.buttons & SIXENSE_BUTTON_BUMPER;
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data.mThumb = controller.buttons & SIXENSE_BUTTON_JOYSTICK;
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data.mStart = controller.buttons & SIXENSE_BUTTON_START;
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data.mButton1 = controller.buttons & SIXENSE_BUTTON_1;
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data.mButton2 = controller.buttons & SIXENSE_BUTTON_2;
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data.mButton3 = controller.buttons & SIXENSE_BUTTON_3;
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data.mButton4 = controller.buttons & SIXENSE_BUTTON_4;
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}
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}
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//-----------------------------------------------------------------------------
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DefineEngineMethod( RazerHydraFrame, isFrameValid, bool, ( ),,
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"@brief Checks if this frame is valid.\n\n"
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"@return True if the frame is valid.\n\n")
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{
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return object->isFrameValid();
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}
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DefineEngineMethod( RazerHydraFrame, getFrameInternalId, S32, ( ),,
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"@brief Provides the internal ID for this frame.\n\n"
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"@return Internal ID of this frame.\n\n")
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{
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return object->getFrameInternalId();
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}
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DefineEngineMethod( RazerHydraFrame, getFrameSimTime, S32, ( ),,
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"@brief Get the sim time that this frame was generated.\n\n"
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"@return Sim time of this frame in milliseconds.\n\n")
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{
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return object->getFrameSimTime();
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}
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DefineEngineMethod( RazerHydraFrame, getFrameRealTime, S32, ( ),,
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"@brief Get the real time that this frame was generated.\n\n"
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"@return Real time of this frame in milliseconds.\n\n")
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{
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return object->getFrameRealTime();
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}
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DefineEngineMethod( RazerHydraFrame, getControllerCount, S32, ( ),,
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"@brief Get the number of controllers defined in this frame.\n\n"
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"@return The number of defined controllers.\n\n")
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{
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return RazerHydraConstants::MaxControllers;
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}
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DefineEngineMethod( RazerHydraFrame, getControllerEnabled, bool, ( S32 index ),,
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"@brief Get the enabled state of the controller.\n\n"
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"@param index The controller index to check.\n"
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"@return True if the requested controller is enabled.\n\n")
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{
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return object->getEnabled(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerDocked, bool, ( S32 index ),,
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"@brief Get the docked state of the controller.\n\n"
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"@param index The controller index to check.\n"
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"@return True if the requested controller is docked.\n\n")
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{
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return object->getDocked(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerSequenceNum, S32, ( S32 index ),,
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"@brief Get the controller sequence number.\n\n"
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"@param index The controller index to check.\n"
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"@return The sequence number of the requested controller.\n\n")
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{
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return object->getSequenceNum(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerRawPos, Point3F, ( S32 index ),,
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"@brief Get the raw position of the requested controller.\n\n"
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"The raw position is the controller's floating point position converted to "
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"Torque 3D coordinates (in millimeters).\n"
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"@param index The controller index to check.\n"
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"@return Raw position of the requested controller (in millimeters).\n\n")
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{
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return object->getRawPos(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerPos, Point3I, ( S32 index ),,
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"@brief Get the position of the requested controller.\n\n"
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"The position is the controller's integer position converted to "
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"Torque 3D coordinates (in millimeters).\n"
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"@param index The controller index to check.\n"
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"@return Integer position of the requested controller (in millimeters).\n\n")
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{
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return object->getPos(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerRot, AngAxisF, ( S32 index ),,
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"@brief Get the rotation of the requested controller.\n\n"
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"The Razer Hydra controller rotation as converted into the Torque 3D"
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"coordinate system.\n"
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"@param index The controller index to check.\n"
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"@return Rotation of the requested controller.\n\n")
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{
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AngAxisF aa(object->getRot(index));
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return aa;
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}
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DefineEngineMethod( RazerHydraFrame, getControllerRawTransform, TransformF, ( S32 index ),,
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"@brief Get the raw transform of the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return The raw position and rotation of the requested controller (in Torque 3D coordinates).\n\n")
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{
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const Point3F& pos = object->getRawPos(index);
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const QuatF& qa = object->getRotQuat(index);
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AngAxisF aa(qa);
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aa.axis.normalize();
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TransformF trans(pos, aa);
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return trans;
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}
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DefineEngineMethod( RazerHydraFrame, getControllerTransform, TransformF, ( S32 index ),,
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"@brief Get the transform of the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return The position and rotation of the requested controller (in Torque 3D coordinates).\n\n")
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{
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const Point3I& pos = object->getPos(index);
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const QuatF& qa = object->getRotQuat(index);
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AngAxisF aa(qa);
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aa.axis.normalize();
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TransformF trans;
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trans.mPosition = Point3F(pos.x, pos.y, pos.z);
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trans.mOrientation = aa;
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return trans;
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}
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DefineEngineMethod( RazerHydraFrame, getControllerRotAxis, Point2F, ( S32 index ),,
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"@brief Get the axis rotation of the requested controller.\n\n"
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"This is the axis rotation of the controller as if the controller were a gamepad thumb stick. "
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"Imagine a stick coming out the top of the controller and tilting the controller front, back, "
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"left and right controls that stick. The values returned along the x and y stick "
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"axis are normalized from -1.0 to 1.0 with the maximum controller tilt angle for these "
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"values as defined by $RazerHydra::MaximumAxisAngle.\n"
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"@param index The controller index to check.\n"
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"@return Axis rotation of the requested controller.\n\n"
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"@see RazerHydra::MaximumAxisAngle\n")
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{
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return object->getRotAxis(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerThumbStick, Point2F, ( S32 index ),,
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"@brief Get the thumb stick values of the requested controller.\n\n"
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"The thumb stick values are in the range of -1.0..1.0\n"
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"@param index The controller index to check.\n"
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"@return Thumb stick values of the requested controller.\n\n")
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{
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return object->getThumbStick(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerTrigger, F32, ( S32 index ),,
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"@brief Get the trigger value for the requested controller.\n\n"
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"The trigger value is in the range of -1.0..1.0\n"
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"@param index The controller index to check.\n"
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"@return Trigger value of the requested controller.\n\n")
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{
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return object->getTrigger(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerShoulderButton, bool, ( S32 index ),,
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"@brief Get the shoulder button state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Shoulder button state requested controller as true or false.\n\n")
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{
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return object->getShoulder(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerThumbButton, bool, ( S32 index ),,
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"@brief Get the thumb button state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Thumb button state requested controller as true or false.\n\n")
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{
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return object->getThumb(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerStartButton, bool, ( S32 index ),,
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"@brief Get the start button state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Start button state requested controller as true or false.\n\n")
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{
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return object->getStart(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerButton1, bool, ( S32 index ),,
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"@brief Get the button 1 state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Button 1 state requested controller as true or false.\n\n")
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{
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return object->getButton1(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerButton2, bool, ( S32 index ),,
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"@brief Get the button 2 state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Button 2 state requested controller as true or false.\n\n")
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{
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return object->getButton2(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerButton3, bool, ( S32 index ),,
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"@brief Get the button 3 state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Button 3 state requested controller as true or false.\n\n")
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{
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return object->getButton3(index);
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}
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DefineEngineMethod( RazerHydraFrame, getControllerButton4, bool, ( S32 index ),,
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"@brief Get the button 4 state for the requested controller.\n\n"
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"@param index The controller index to check.\n"
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"@return Button 4 state requested controller as true or false.\n\n")
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{
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return object->getButton4(index);
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}
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