Torque3D/Engine/source/platform/input/oculusVR
DavidWyand-GG e954906533 Fix for simulated Oculus Rift
The chromatic aberration correction for the simulated Oculus Rift was
wrong, producing a black screen.
2013-11-12 18:49:21 -05:00
..
barrelDistortionPostEffect.cpp Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
barrelDistortionPostEffect.h Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRConstants.h Oculus VR (Rift) support 2013-04-10 01:05:26 -04:00
oculusVRDevice.cpp Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRDevice.h Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRHMDDevice.cpp Fix for simulated Oculus Rift 2013-11-12 18:49:21 -05:00
oculusVRHMDDevice.h Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRSensorData.cpp Oculus Rift Sensor Data Comparison Change 2013-10-21 11:28:41 -04:00
oculusVRSensorData.h Oculus Rift Sensor Data Comparison Change 2013-10-21 11:28:41 -04:00
oculusVRSensorDevice.cpp Oculus Rift Sensor Data Comparison Change 2013-10-21 11:28:41 -04:00
oculusVRSensorDevice.h Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRUtil.cpp Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRUtil.h Oculus Rift Improvements 2013-10-19 00:46:39 -04:00