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The chromatic aberration correction for the simulated Oculus Rift was wrong, producing a black screen. |
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| .. | ||
| barrelDistortionPostEffect.cpp | ||
| barrelDistortionPostEffect.h | ||
| oculusVRConstants.h | ||
| oculusVRDevice.cpp | ||
| oculusVRDevice.h | ||
| oculusVRHMDDevice.cpp | ||
| oculusVRHMDDevice.h | ||
| oculusVRSensorData.cpp | ||
| oculusVRSensorData.h | ||
| oculusVRSensorDevice.cpp | ||
| oculusVRSensorDevice.h | ||
| oculusVRUtil.cpp | ||
| oculusVRUtil.h | ||